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Fixed EditorPropertyText change signal emission. #44326
Merged
akien-mga
merged 1 commit into
godotengine:master
from
AndreaCatania:AndreaCatania-patch-5
Dec 19, 2020
Merged
Fixed EditorPropertyText change signal emission. #44326
akien-mga
merged 1 commit into
godotengine:master
from
AndreaCatania:AndreaCatania-patch-5
Dec 19, 2020
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Even though I haven't tested this PR, I think this will likely fix #43238, so would be good to cherry-pick this to 3.2 as well if that's the case! |
I did this pr to solve that problem, on my local branch. Glad to see there was already an open issues. |
akien-mga
approved these changes
Dec 19, 2020
Thanks! |
|
Done with 6583ac3. |
pouleyKetchoupp
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Jan 7, 2021
Adds a cache to the inspector in order to update only modified properties when the property list changes and keep the previous controls whenever possible. This allows calls to property_list_changed_notify to trigger inspector updates without resetting all properties. Fixes godotengine#43238 (re-applies godotengine#44326, reverted because of regression godotengine#44854) Also fixes change signal emission for multiline string properties (same as godotengine#44326 but for multiline strings).
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The EditorPropertyText is not properly emitting the
emit_change
signal.The signal is emitted with the variable
changing = true
. You can see that theif (updating) {
statement is already preventing such signal to be executed at all while the user is writing; so the correct variable value forchanging
isfalse
.Bugsquad edit: Fixes #43238.