When OptionButton is pressed, give focus to selected option #42843
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
A simple usability improvement: give focus to the currently selected option when an
OptionButton
is pressed.The previous behavior was to focus on no option in particular (index
-1
), which was less clear (find the filled circle), less standard (compare e.g. web browsers) and less convenient. For users of the arrow keys, the previous behavior required (in all but two cases) at least one useless button press (to give focus to the first or last item).It has been asked on the German Godot Community Discord and in Q&A how to achieve this functionality. As far as I could see it was impossible in plain GDScript. It was easy to implement in C++ (the commit is basically a one-liner), and I see no reason to keep the old behavior or to have any other behavior, hence this humble PR.