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Add call to Bullet pre_process() at start of dispatch_callbacks() #40886

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3 changes: 3 additions & 0 deletions modules/bullet/collision_object_bullet.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -361,6 +361,9 @@ void RigidCollisionObjectBullet::shape_changed(int p_shape_index) {

void RigidCollisionObjectBullet::reload_shapes() {
need_shape_reload = true;
if (space) {
space->add_to_flush_queue(this);
}
}

void RigidCollisionObjectBullet::do_reload_shapes() {
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1 change: 1 addition & 0 deletions modules/bullet/rigid_body_bullet.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -338,6 +338,7 @@ void RigidBodyBullet::set_space(SpaceBullet *p_space) {
}

void RigidBodyBullet::dispatch_callbacks() {
pre_process();
RigidCollisionObjectBullet::dispatch_callbacks();

/// The check isFirstTransformChanged is necessary in order to call integrated forces only when the first transform is sent
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