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Fix audio pops when playing an AudioStreamPlaybackResampled after calling AudioStreamPlayer[2D/3D]::set_stream() #38216

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Set `active` in physics thread instead of `play()` function

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Fix audio pops when playing an AudioStreamPlaybackResampled after calling AudioStreamPlayer[2D/3D]::set_stream() #38216

Set `active` in physics thread instead of `play()` function
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