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Sort of closes #6750. The method was not exposed to scripting so it wasn't actually possible to make a plugin to draw shapes out of
Shape2D
resources. If this is merged, then #16483 can be implemented via GDScript without much hassle.The gist of drawing with script:
I have also a
ShapeCast
node proposal which could benefit from this (if done via script): godotengine/godot-proposals#710.Also note that there's no 3D related drawing methods available for
Shape3D
(likely uses some other technique for drawing).Also worth cherry-picking this to 3.2.