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Stop using draw_pending from sync functions #35759

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zmanuel
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@zmanuel zmanuel commented Jan 30, 2020

Keep it in the _draw functions. That way it still makes extra sure
no two draw calls can be pending/executing at the same time,
even though the command FIFO already takes care of that.

Fixes #35718

Keep it in the _draw functions. That way it still makes extra sure
no two draw calls can be pending/executing at the same time,
even though the command FIFO already takes care of that.

Fixes godotengine#35718
@zmanuel
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zmanuel commented Jan 30, 2020

Serves the same purpose as #35758, which I would prefer.

Correctness depends on my understanding of what CommandQueueMT does.

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Calinou commented Mar 20, 2021

Closing in favor of #35758 per the author's request.

@Calinou Calinou closed this Mar 20, 2021
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Suspiciously small delta argument to _process with thread model Multi-Threaded
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