Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Improve the Video RAM debugger UX #33970

Merged
merged 1 commit into from
Jan 31, 2020

Conversation

Calinou
Copy link
Member

@Calinou Calinou commented Nov 28, 2019

  • Refresh the tab automatically when switching to it.
  • Disable the Refresh button if no project is currently being debugged.
  • Scale the column widths on hiDPI displays.
  • Rename the tab from "Video Mem" to "Video RAM" for consistency.

@akien-mga akien-mga added this to the 4.0 milestone Nov 29, 2019
@akien-mga akien-mga added the cherrypick:3.x Considered for cherry-picking into a future 3.x release label Nov 29, 2019
@Calinou Calinou force-pushed the improve-video-ram-debugger-ux branch from b8fbd8e to b2894ae Compare January 6, 2020 19:41
- Refresh tha tab automatically when switching to it.
- Disable the Refresh button if no project is currently being debugged.
- Scale the column widths on hiDPI displays.
- Rename the tab from "Video Mem" to "Video RAM" for consistency.
@Calinou Calinou force-pushed the improve-video-ram-debugger-ux branch from b2894ae to 8f838f3 Compare January 19, 2020 18:04
@akien-mga akien-mga merged commit d75c3d7 into godotengine:master Jan 31, 2020
@akien-mga
Copy link
Member

Thanks!

@akien-mga
Copy link
Member

Cherry-picked for 3.2.1.

@akien-mga akien-mga removed the cherrypick:3.x Considered for cherry-picking into a future 3.x release label Feb 14, 2020
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants