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Reset animation on playback stop #33733

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Jan 13, 2023
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27 changes: 19 additions & 8 deletions scene/animation/animation_player.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -745,7 +745,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double

} break;
case Animation::TYPE_METHOD: {
if (!nc->node) {
if (!nc->node || is_stopping) {
continue;
}
if (!p_is_current) {
Expand Down Expand Up @@ -808,7 +808,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double

} break;
case Animation::TYPE_AUDIO: {
if (!nc->node) {
if (!nc->node || is_stopping) {
continue;
}

Expand Down Expand Up @@ -915,6 +915,10 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double

} break;
case Animation::TYPE_ANIMATION: {
if (is_stopping) {
continue;
}

AnimationPlayer *player = Object::cast_to<AnimationPlayer>(nc->node);
if (!player) {
continue;
Expand Down Expand Up @@ -1658,7 +1662,7 @@ void AnimationPlayer::play(const StringName &p_name, double p_custom_blend, floa
}

if (get_current_animation() != p_name) {
_stop_playing_caches();
_stop_playing_caches(false);
}

c.current.from = &animation_set[name];
Expand Down Expand Up @@ -1808,7 +1812,7 @@ void AnimationPlayer::_animation_changed(const StringName &p_name) {
}
}

void AnimationPlayer::_stop_playing_caches() {
void AnimationPlayer::_stop_playing_caches(bool p_reset) {
for (TrackNodeCache *E : playing_caches) {
if (E->node && E->audio_playing) {
E->node->call(SNAME("stop"));
Expand All @@ -1818,7 +1822,12 @@ void AnimationPlayer::_stop_playing_caches() {
if (!player) {
continue;
}
player->stop();

if (p_reset) {
player->stop();
} else {
player->pause();
}
}
}

Expand All @@ -1830,7 +1839,7 @@ void AnimationPlayer::_node_removed(Node *p_node) {
}

void AnimationPlayer::clear_caches() {
_stop_playing_caches();
_stop_playing_caches(true);

node_cache_map.clear();

Expand Down Expand Up @@ -1952,13 +1961,15 @@ void AnimationPlayer::_set_process(bool p_process, bool p_force) {
}

void AnimationPlayer::_stop_internal(bool p_reset) {
_stop_playing_caches();
_stop_playing_caches(p_reset);
Playback &c = playback;
c.blend.clear();
if (p_reset) {
is_stopping = true;
seek(0, true);
is_stopping = false;
c.current.from = nullptr;
c.current.speed_scale = 1;
c.current.pos = 0;
}
_set_process(false);
queued.clear();
Expand Down
3 changes: 2 additions & 1 deletion scene/animation/animation_player.h
Original file line number Diff line number Diff line change
Expand Up @@ -192,6 +192,7 @@ class AnimationPlayer : public Node {
uint64_t accum_pass = 1;
float speed_scale = 1.0;
double default_blend_time = 0.0;
bool is_stopping = false;

struct AnimationData {
String name;
Expand Down Expand Up @@ -277,7 +278,7 @@ class AnimationPlayer : public Node {
void _animation_process(double p_delta);

void _node_removed(Node *p_node);
void _stop_playing_caches();
void _stop_playing_caches(bool p_reset);

// bind helpers
Vector<String> _get_animation_list() const {
Expand Down