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Add option for automatic project updating. #23505

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Nov 8, 2018
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3 changes: 3 additions & 0 deletions modules/mono/editor/csharp_project.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -106,6 +106,9 @@ String generate_game_project(const String &p_dir, const String &p_name, const Ve

void add_item(const String &p_project_path, const String &p_item_type, const String &p_include) {

if (!GLOBAL_DEF("mono/project/auto_update_project", true))
return;

_GDMONO_SCOPE_DOMAIN_(TOOLS_DOMAIN)

GDMonoClass *klass = GDMono::get_singleton()->get_editor_tools_assembly()->get_class("GodotSharpTools.Project", "ProjectUtils");
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