Added a node_added signal to the SceneTree #12224
Merged
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This is a signal to accompany SceneTree.node_removed. It has the same behavior as node_removed only that it emits when a node is added.
Backstory, if needed:
This solves a major real world problem I'm having for a reusable library I'm writing where when an arbitrary code file, that another arbitrary developer adds to the scene, my only available options for them to use my library are:
Currently, there seams to be no good programming practice available in Godot to see when a node has been added to the scene tree, but there is one for when a node is removed, thus this pull request.
Thanks :)