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v4.3.dev.custom_build [7abe0c6]
Godot v4.3.dev (7abe0c6) - Debian GNU/Linux 12 (bookworm) 12 - X11 - GLES3 (Compatibility) - NVIDIA - AMD
When Closing the editor, the program crashes with the following stacktrace. I didn't experience data-loss and was able to load the project afterwards.
handle_crash: Program crashed with signal 11 Engine version: Godot Engine v4.3.dev.custom_build (7abe0c6014022874378cb64a11b26b0f0f178324) Dumping the backtrace. Please include this when reporting the bug to the project developer. [1] /lib/x86_64-linux-gnu/libc.so.6(+0x3c050) [0x7fc385b14050] (??:0) [2] EditorInspector::edit(Object*) (./editor/editor_inspector.cpp:3480) [3] EditorInspector::_notification(int) (./editor/editor_inspector.cpp:4025) [4] EditorInspector::_notificationv(int, bool) (./editor/editor_inspector.h:463) [5] Object::notification(int, bool) (./core/object/object.cpp:914) [6] Object::_predelete() (./core/object/object.cpp:199) [7] predelete_handler(Object*) (./core/object/object.cpp:2149) [8] void memdelete<Node>(Node*) (./core/os/memory.h:112) [9] Node::_notification(int) (./scene/main/node.cpp:241) [10] Node::_notificationv(int, bool) (./scene/main/node.h:49) [11] CanvasItem::_notificationv(int, bool) (./scene/main/canvas_item.h:45) [12] Control::_notificationv(int, bool) (./scene/gui/control.h:48) [13] Container::_notificationv(int, bool) (./scene/gui/container.h:37) [14] BoxContainer::_notificationv(int, bool) (./scene/gui/box_container.h:37) [15] VBoxContainer::_notificationv(int, bool) (./scene/gui/box_container.h:90) [16] InspectorDock::_notificationv(int, bool) (./editor/inspector_dock.h:48) [17] Object::notification(int, bool) (./core/object/object.cpp:914) [18] Object::_predelete() (./core/object/object.cpp:199) [19] predelete_handler(Object*) (./core/object/object.cpp:2149) [20] void memdelete<Node>(Node*) (./core/os/memory.h:112) [21] Node::_notification(int) (./scene/main/node.cpp:241) [22] Node::_notificationv(int, bool) (./scene/main/node.h:49) [23] CanvasItem::_notificationv(int, bool) (./scene/main/canvas_item.h:45) [24] Control::_notificationv(int, bool) (./scene/gui/control.h:48) [25] Container::_notificationv(int, bool) (./scene/gui/container.h:37) [26] TabContainer::_notificationv(int, bool) (./scene/gui/tab_container.h:39) [27] Object::notification(int, bool) (./core/object/object.cpp:914) [28] Object::_predelete() (./core/object/object.cpp:199) [29] predelete_handler(Object*) (./core/object/object.cpp:2149) [30] void memdelete<Node>(Node*) (./core/os/memory.h:112) [31] Node::_notification(int) (./scene/main/node.cpp:241) [32] Node::_notificationv(int, bool) (./scene/main/node.h:49) [33] CanvasItem::_notificationv(int, bool) (./scene/main/canvas_item.h:45) [34] Control::_notificationv(int, bool) (./scene/gui/control.h:48) [35] Container::_notificationv(int, bool) (./scene/gui/container.h:37) [36] SplitContainer::_notificationv(int, bool) (./scene/gui/split_container.h:54) [37] DockSplitContainer::_notificationv(int, bool) (./editor/editor_dock_manager.h:46) [38] Object::notification(int, bool) (./core/object/object.cpp:914) [39] Object::_predelete() (./core/object/object.cpp:199) [40] predelete_handler(Object*) (./core/object/object.cpp:2149) [41] void memdelete<Node>(Node*) (./core/os/memory.h:112) [42] Node::_notification(int) (./scene/main/node.cpp:241) [43] Node::_notificationv(int, bool) (./scene/main/node.h:49) [44] CanvasItem::_notificationv(int, bool) (./scene/main/canvas_item.h:45) [45] Control::_notificationv(int, bool) (./scene/gui/control.h:48) [46] Container::_notificationv(int, bool) (./scene/gui/container.h:37) [47] SplitContainer::_notificationv(int, bool) (./scene/gui/split_container.h:54) [48] DockSplitContainer::_notificationv(int, bool) (./editor/editor_dock_manager.h:46) [49] Object::notification(int, bool) (./core/object/object.cpp:914) [50] Object::_predelete() (./core/object/object.cpp:199) [51] predelete_handler(Object*) (./core/object/object.cpp:2149) [52] void memdelete<Node>(Node*) (./core/os/memory.h:112) [53] Node::_notification(int) (./scene/main/node.cpp:241) [54] Node::_notificationv(int, bool) (./scene/main/node.h:49) [55] CanvasItem::_notificationv(int, bool) (./scene/main/canvas_item.h:45) [56] Control::_notificationv(int, bool) (./scene/gui/control.h:48) [57] Container::_notificationv(int, bool) (./scene/gui/container.h:37) [58] SplitContainer::_notificationv(int, bool) (./scene/gui/split_container.h:54) [59] DockSplitContainer::_notificationv(int, bool) (./editor/editor_dock_manager.h:46) [60] Object::notification(int, bool) (./core/object/object.cpp:914) [61] Object::_predelete() (./core/object/object.cpp:199) [62] predelete_handler(Object*) (./core/object/object.cpp:2149) [63] void memdelete<Node>(Node*) (./core/os/memory.h:112) [64] Node::_notification(int) (./scene/main/node.cpp:241) [65] Node::_notificationv(int, bool) (./scene/main/node.h:49) [66] CanvasItem::_notificationv(int, bool) (./scene/main/canvas_item.h:45) [67] Control::_notificationv(int, bool) (./scene/gui/control.h:48) [68] Container::_notificationv(int, bool) (./scene/gui/container.h:37) [69] SplitContainer::_notificationv(int, bool) (./scene/gui/split_container.h:54) [70] DockSplitContainer::_notificationv(int, bool) (./editor/editor_dock_manager.h:46) [71] Object::notification(int, bool) (./core/object/object.cpp:914) [72] Object::_predelete() (./core/object/object.cpp:199) [73] predelete_handler(Object*) (./core/object/object.cpp:2149) [74] void memdelete<Node>(Node*) (./core/os/memory.h:112) [75] Node::_notification(int) (./scene/main/node.cpp:241) [76] Node::_notificationv(int, bool) (./scene/main/node.h:49) [77] CanvasItem::_notificationv(int, bool) (./scene/main/canvas_item.h:45) [78] Control::_notificationv(int, bool) (./scene/gui/control.h:48) [79] Container::_notificationv(int, bool) (./scene/gui/container.h:37) [80] SplitContainer::_notificationv(int, bool) (./scene/gui/split_container.h:54) [81] DockSplitContainer::_notificationv(int, bool) (./editor/editor_dock_manager.h:46) [82] Object::notification(int, bool) (./core/object/object.cpp:914) [83] Object::_predelete() (./core/object/object.cpp:199) [84] predelete_handler(Object*) (./core/object/object.cpp:2149) [85] void memdelete<Node>(Node*) (./core/os/memory.h:112) [86] Node::_notification(int) (./scene/main/node.cpp:241) [87] Node::_notificationv(int, bool) (./scene/main/node.h:49) [88] CanvasItem::_notificationv(int, bool) (./scene/main/canvas_item.h:45) [89] Control::_notificationv(int, bool) (./scene/gui/control.h:48) [90] Container::_notificationv(int, bool) (./scene/gui/container.h:37) [91] BoxContainer::_notificationv(int, bool) (./scene/gui/box_container.h:37) [92] VBoxContainer::_notificationv(int, bool) (./scene/gui/box_container.h:90) [93] Object::notification(int, bool) (./core/object/object.cpp:914) [94] Object::_predelete() (./core/object/object.cpp:199) [95] predelete_handler(Object*) (./core/object/object.cpp:2149) [96] void memdelete<Node>(Node*) (./core/os/memory.h:112) [97] Node::_notification(int) (./scene/main/node.cpp:241) [98] Node::_notificationv(int, bool) (./scene/main/node.h:49) [99] CanvasItem::_notificationv(int, bool) (./scene/main/canvas_item.h:45) [100] Control::_notificationv(int, bool) (./scene/gui/control.h:48) [101] Panel::_notificationv(int, bool) (./scene/gui/panel.h:37) [102] Object::notification(int, bool) (./core/object/object.cpp:914) [103] Object::_predelete() (./core/object/object.cpp:199) [104] predelete_handler(Object*) (./core/object/object.cpp:2149) [105] void memdelete<Node>(Node*) (./core/os/memory.h:112) [106] Node::_notification(int) (./scene/main/node.cpp:241) [107] Node::_notificationv(int, bool) (./scene/main/node.h:49) [108] EditorNode::_notificationv(int, bool) (./editor/editor_node.h:126) [109] Object::notification(int, bool) (./core/object/object.cpp:914) [110] Object::_predelete() (./core/object/object.cpp:199) [111] predelete_handler(Object*) (./core/object/object.cpp:2149) [112] void memdelete<Node>(Node*) (./core/os/memory.h:112) [113] Node::_notification(int) (./scene/main/node.cpp:241) [114] Node::_notificationv(int, bool) (./scene/main/node.h:49) [115] Viewport::_notificationv(int, bool) (./scene/main/viewport.h:95) [116] Window::_notificationv(int, bool) (./scene/main/window.h:44) [117] Object::notification(int, bool) (./core/object/object.cpp:914) [118] Object::_predelete() (./core/object/object.cpp:199) [119] predelete_handler(Object*) (./core/object/object.cpp:2149) [120] void memdelete<Window>(Window*) (./core/os/memory.h:112) [121] SceneTree::finalize() (./scene/main/scene_tree.cpp:645) [122] OS_LinuxBSD::run() (platform/linuxbsd/os_linuxbsd.cpp:968) [123] ./bin/master-godot(main+0x18e) [0x557915d1c73e] (platform/linuxbsd/godot_linuxbsd.cpp:86) [124] /lib/x86_64-linux-gnu/libc.so.6(+0x2724a) [0x7fc385aff24a] (??:0) [125] /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x85) [0x7fc385aff305] (??:0) [126] ./bin/godot(_start+0x21) [0x557915d1c4e1] (??:?) -- END OF BACKTRACE --
In some cases (not always) the editor crashes
Reproducible with different projects
The text was updated successfully, but these errors were encountered:
Same as this one: #90816 (comment)
Sorry, something went wrong.
2ad4304
Revert "Don't edit current when changing docks"
ef6d0b5
This reverts commit 55711b2. Fixes godotengine#91046.
1db0418
e8f209c
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Tested versions
v4.3.dev.custom_build [7abe0c6]
System information
Godot v4.3.dev (7abe0c6) - Debian GNU/Linux 12 (bookworm) 12 - X11 - GLES3 (Compatibility) - NVIDIA - AMD
Issue description
When Closing the editor, the program crashes with the following stacktrace.
I didn't experience data-loss and was able to load the project afterwards.
Steps to reproduce
In some cases (not always) the editor crashes
Minimal reproduction project (MRP)
Reproducible with different projects
The text was updated successfully, but these errors were encountered: