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@reduz told me at Meet the Nodes that the Dual Paraboloid was causing colors to degrade when in shadow, and that Cube was slower but better.
Problem is, that's also the case for directional lights:
Notice how colors get degraded in dark spots. It's like the color space definition is getting smaller, as if half was used instead of float.
The issue is present wether Environment effects are enabled or not, and both in game and editor.
The text was updated successfully, but these errors were encountered:
Godot 3.0 master
Windows 10 64 bits nVidia 940M
@reduz told me at Meet the Nodes that the Dual Paraboloid was causing colors to degrade when in shadow, and that Cube was slower but better.
Problem is, that's also the case for directional lights:
Notice how colors get degraded in dark spots. It's like the color space definition is getting smaller, as if
half
was used instead offloat
.The issue is present wether Environment effects are enabled or not, and both in game and editor.
The text was updated successfully, but these errors were encountered: