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And this error too but saw it while running other things (sometimes while opening the editor) so I guess it is not related
mesege
ERROR: _gl_debug_print: GL ERROR: Source: OpenGL Type: Performance ID: 131218 Severity: Medium Message: Program/shader state performance warning: Vertex shader in program 4 is being recompiled based on GL state.
At: drivers/gles3/rasterizer_gles3.cpp:123.
The text was updated successfully, but these errors were encountered:
Ubuntu 17.04 - Godot version: 3 master
Using Nvidia 375.39 drivers.
Issue description:
Light2D starts spamming "meseges" when shadow is enabled and a LightOccluder2D is in range.
This happens in editor.
Steps to reproduce:
The message spammed when turning shadows in editor is:
Turning on the shadow while running got an extra error sometimes between the other:
And this error too but saw it while running other things (sometimes while opening the editor) so I guess it is not related
The text was updated successfully, but these errors were encountered: