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Operating system or device - Godot version: Linux Mint Mate 18.1 (x64_86), custom_build 3.0 (commit 7088d9e) Issue description: The size of the CanvasLayer is always equal to the size of the editor viewport, rather than the size of the window specified in the project settings. Steps to reproduce: Simple example (see size option and visual position of node):
Default view
Only changed size of editor panels
So... WTF?!
The text was updated successfully, but these errors were encountered:
Operating system or device - Godot version: Linux Mint Mate 18.1 (x64_86), custom_build 3.0 (commit 7088d9e)
Issue description: The size of the CanvasLayer is always equal to the size of the editor viewport, rather than the size of the window specified in the project settings.
Steps to reproduce: Simple example (see size option and visual position of node):
Default view
Only changed size of editor panels
So... WTF?!
The text was updated successfully, but these errors were encountered: