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Visual distortion of CanvasLayer in the editor #8451

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toby3d opened this issue Apr 18, 2017 · 1 comment
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Visual distortion of CanvasLayer in the editor #8451

toby3d opened this issue Apr 18, 2017 · 1 comment
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@toby3d
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toby3d commented Apr 18, 2017

Operating system or device - Godot version: Linux Mint Mate 18.1 (x64_86), custom_build 3.0 (commit 7088d9e)
Issue description: The size of the CanvasLayer is always equal to the size of the editor viewport, rather than the size of the window specified in the project settings.
Steps to reproduce: Simple example (see size option and visual position of node):

Default view

image

Only changed size of editor panels

image

So... WTF?!

@bojidar-bg
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Duplicate of #8328, I think (feel free to comment if this is not the case).

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