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Error spam when running the test suite #80616
Comments
CC @godotengine/tests |
Many of those navigation related errors here will trigger when the functions are called without a navigation map sync. If those errors are unwanted basically all those newer navigation related tests (CC @Scony) need to be wrapped with |
If this is possible to disable those logs, then it's good idea - I'll experiment with that |
Suppress expected errors in navi-related unit tests, #80616
The navigation errors were fixed by #80833, so as of 8c1817f this is the output:
CC @KoBeWi |
I've identified one of the parts, will open a PR for it Edit: Have identified all, will try fix Edit: Done Edit: reduced scope of fix |
Godot version
4.2.dev (
System information
Mageia 9 - Vulkan (Forward+) - dedicated AMD Radeon RX Vega M GL Graphics (RADV VEGAM) () - Intel(R) Core(TM) i7-8705G CPU @ 3.10GHz (8 Threads)
Issue description
When compiling Godot with
dev_build=yes tests=yes
, running the test suite succeeds, but prints a lot of errors:Some of those errors are intentionally caused by the tests, but they need to be silenced with
ERR_PRINT_OFF
andERR_PRINT_ON
macros in the test.CC @smix8 as most are navigation related.
Steps to reproduce
scons dev_build=yes tests=yes
godot --test
Minimal reproduction project
n/a
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