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4.0 beta 16 mono
macOS Ventura 13.1
When loading a .wav-file in beta 16 the game crashes (same project works in beta 15):
================================================================ handle_crash: Program crashed with signal 11 Engine version: Godot Engine v4.0.beta16.mono.official (518b9e5801a19229805fe837d7d0cf92920ad413) Dumping the backtrace. Please include this when reporting the bug to the project developer. [1] sigsegv_handler(int, __siginfo*, void*) [2] 2 libsystem_platform.dylib 0x00007ff802102c1d _sigtramp + 29 [3] 3 ??? 0x0000000000000000 0x0 + 0 [4] JSON::get_data() const [5] Object* ClassDB::creator<mono_bind::GodotSharp>() [6] 6 ??? 0x00000001299f46cf 0x0 + 4993271503 [7] 7 ??? 0x00000001299f4572 0x0 + 4993271154 [8] 8 ??? 0x00000001299f1d33 0x0 + 4993260851 [9] 9 ??? 0x00000001299f15eb 0x0 + 4993258987 [10] 10 ??? 0x00000001299f024d 0x0 + 4993253965 [11] Object* ClassDB::creator<MobileVRInterface>() [12] Object* ClassDB::creator<MobileVRInterface>() [13] Object* ClassDB::creator<mono_bind::GodotSharp>() [14] 14 ??? 0x00000001299eff4c 0x0 + 4993253196 [15] 15 ??? 0x00000001299efe7c 0x0 + 4993252988 [16] 16 ??? 0x00000001299efb06 0x0 + 4993252102 [17] 17 ??? 0x00000001299f116d 0x0 + 4993257837 [18] 18 ??? 0x00000001299eeecb 0x0 + 4993248971 [19] 19 ??? 0x00000001299eedf9 0x0 + 4993248761 [20] 20 ??? 0x00000001299eed7c 0x0 + 4993248636 [21] 21 ??? 0x00000001299e7516 0x0 + 4993217814 [22] 22 ??? 0x00000001299e698c 0x0 + 4993214860 [23] 23 ??? 0x00000001299e66b4 0x0 + 4993214132 [24] 24 ??? 0x00000001299e635d 0x0 + 4993213277 [25] Object* ClassDB::creator<MobileVRInterface>() [26] MultiplayerAPI::is_server() [27] Node3D::set_ignore_transform_notification(bool) [28] ScriptInstanceExtension::_add_property_with_state(void const*, void const*, void*) [29] Node::get_tree() const [30] Node::get_tree() const [31] Node::is_inside_tree() const [32] Node::is_inside_tree() const [33] 33 Godot 0x000000010caf666d Godot + 4642413 [34] RendererCompositorRD::_create_current() [35] 35 dyld 0x00007ff801da5310 start + 2432 -- END OF BACKTRACE -- ================================================================
AudioStreamWav audioStream = ResourceLoader.Load<AudioStreamWav>(path);
godot4beta16test.zip
The text was updated successfully, but these errors were encountered:
Should be fixed by #72205
Sorry, something went wrong.
Duplicate of #72199 (same cause).
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Godot version
4.0 beta 16 mono
System information
macOS Ventura 13.1
Issue description
When loading a .wav-file in beta 16 the game crashes (same project works in beta 15):
Steps to reproduce
AudioStreamWav audioStream = ResourceLoader.Load<AudioStreamWav>(path);
Minimal reproduction project
godot4beta16test.zip
The text was updated successfully, but these errors were encountered: