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I am getting the same error message thrown but when trying to execute this line of code: player.audio.Stream = ResourceLoader.Load<AudioStream>("res://asset/audio/whoosh.wav");
The error message is: Godot.NativeInterop.NativeFuncs.generated.cs:129 @ IntPtr Godot.NativeInterop.NativeFuncs.godotsharp_internal_unmanaged_get_instance_binding_managed(IntPtr ): Parameter "strong_gchandle.value" is null.
Godot version
v4.0.beta.mono.custom_build [0f8f0ab]
System information
Windows 11 22H2
Issue description
Creating an RDShaderSpirV object in C# causes a crash.
This is a regression from beta 15, presumably related to the C# renames. The issue does not occur in GDScript.
Steps to reproduce
Create a C# RDShaderSpirV object by using RenderingDevice.ShaderCompileSpirVFromSource or ResourceLoader.Load (with a SPIR-V bytecode resource).
The attached MRP is just:
Minimal reproduction project
spirv-crash.zip
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