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2d physics: Lots of RigidBodies produce many collisions and won't get to "sleep" #515
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Finally got to check this.. I'm not sure if it's so much of a sleep issue, On Sun, Jun 15, 2014 at 2:21 AM, marynate notifications@github.com wrote:
OkamStudio |
I'm unsure what is current status of the bug, could you @marynate test it on current nightlies? |
I tried the test project and could still reproduce the bug. Here's a version fixed for recent API changes (active --> !sleeping): test_physics_2d_sleep.zip As @reduz pointed it out, the issue is that all RigidBodies seem to produce an endless stream of mini collisions, so they'll never get to sleep. To bugsquad: We have several duplicates of this issue I think, don't hesitate to close them as duplicates of this one when stumbling on them. |
Closing as duplicate of the more recent #2092. |
Testcase project:
https://www.dropbox.com/s/9pijuuoo1zzlqgf/test_physics_2d_sleep.zip
Reproduce:
click "Generate" button several times, observer that when island getting lot's rigibody, it will take forever to turn into sleep state (turn into red color)
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