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Presence of Material with GradientTexture assigned will immediately crash the editor #49895
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This may be related to #49684 since it crashes at the same place |
I'm still not sure of the exact problem, but after running a bisect, I can confirm that this commit c66b265 introduced the regression, at least as far as this specific issue goes. |
It crash with this info
GDB backtrace
|
I can confirm this issue on macOS, but it's getting stuck in the recursive lock instead of crashing. Full Backtrace
Seems like recursive dependency somewhere. |
Godot version
a01ea50
System information
Windows 10
Issue description
There was an issue reported about GradientTexture crashing being resolved earlier, but testing again today, this issue still appears to be present. If you have a material with a GradientTexture assigned to it (in my example case, a ParticleMaterial), the editor will immediately crash on the _flush() function of command_queue_mt.h.
Steps to reproduce
Simply open the example project provided.
Minimal reproduction project
gradient_textures_crash.zip
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