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4.0 master branch (2b0bf20) but has been like this for at least three days.
At (8c2beee) the issue was not present.
System information
Windows 10
Issue description
When opening my project, it crashes on "cmd-post()" with the following callstack:
And the following console output:
Godot Engine v4.0.dev.custom_build.2b0bf20dc - https://godotengine.org
Vulkan API 1.2.162
ERROR: GENERAL - Message Id Number: 0 | Message Id Name: Loader Message
loader_get_json: Failed to open JSON file C:\WINDOWS\System32\amd-vulkan64.json
Objects - 1
Object[0] - VK_OBJECT_TYPE_INSTANCE, Handle 2019601913824
at: VulkanContext::_debug_messenger_callback (drivers\vulkan\vulkan_context.cpp:157)
WARNING: GENERAL - Message Id Number: 0 | Message Id Name: Loader Message
ReadDataFilesInRegistry: Registry lookup failed to get layer manifest files.
Objects - 1
Object[0] - VK_OBJECT_TYPE_INSTANCE, Handle 2019601913824
at: VulkanContext::_debug_messenger_callback (drivers\vulkan\vulkan_context.cpp:154)
Using Vulkan Device #0: NVIDIA - GeForce GTX 1070
- Vulkan multiview supported:
max view count: 32
max instances: 134217727
- Vulkan subgroup:
size: 32
stages: STAGE_VERTEX, STAGE_TESSELLATION_CONTROL, STAGE_TESSELLATION_EVALUATION, STAGE_GEOMETRY, STAGE_FRAGMENT, STAGE_COMPUTE, STAGE_RAYGEN_KHR, STAGE_ANY_HIT_KHR, STAGE_CLOSEST_HIT_KHR, STAGE_MISS_KHR, STAGE_INTERSECTION_KHR, STAGE_CALLABLE_KHR
supported ops: FEATURE_BASIC, FEATURE_VOTE, FEATURE_ARITHMETIC, FEATURE_BALLOT, FEATURE_SHUFFLE, FEATURE_SHUFFLE_RELATIVE, FEATURE_CLUSTERED, FEATURE_QUAD, FEATURE_PARTITIONED_NV
quad operations in all stages
ERROR: Compiler bug: unresolved assign.
at: GDScriptByteCodeGenerator::write_assign_with_conversion (modules\gdscript\gdscript_byte_codegen.cpp:816)
The last error that was listed has the following callstack, not sure if related:
At that function, the p_target is of mode "local variable" and type null, and the p_source is of mode "temporary" and type null.
Steps to reproduce
Try to open my current project.
Does not happen on new projects.
Minimal reproduction project
Not yet.
The text was updated successfully, but these errors were encountered:
Looks like the problem exists only when I preload a packed scene that has a subviewport. Changed the script from preload to load and now this does not happen.
I'm going to close this as there isn't any new information or corroborating reports. If you still can reproduce the issue with Godot 4.2 or the current master, please let us know and we can reopen it.
Godot version
4.0 master branch (2b0bf20) but has been like this for at least three days.
At (8c2beee) the issue was not present.
System information
Windows 10
Issue description
When opening my project, it crashes on "cmd-post()" with the following callstack:
![image](https://user-images.githubusercontent.com/35220750/122400974-7a51af00-cf7c-11eb-981f-42ba319d81b0.png)
And the following console output:
The last error that was listed has the following callstack, not sure if related:
![image](https://user-images.githubusercontent.com/35220750/122400847-61e19480-cf7c-11eb-8ee8-da51de6f793d.png)
At that function, the p_target is of mode "local variable" and type null, and the p_source is of mode "temporary" and type null.
Steps to reproduce
Try to open my current project.
Does not happen on new projects.
Minimal reproduction project
Not yet.
The text was updated successfully, but these errors were encountered: