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Duplicate of #10478. The underlying cause is the same; this is due to Godot not using render layers for gizmos (which may be possible with the upcoming Vulkan renderer).
Godot version:
28859e6c2
Issue description:
![20191219](https://user-images.githubusercontent.com/28286961/71186215-20840200-227d-11ea-8db9-3fdba12235c3.png)
The 3d viewport transform tools and the grid lines are affected by environments, which makes them look pretty bad in some cases:
Steps to reproduce:
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