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.gdignore file doesn't take effect until you reload the editor #33314

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KoBeWi opened this issue Nov 3, 2019 · 3 comments · Fixed by #53570
Closed

.gdignore file doesn't take effect until you reload the editor #33314

KoBeWi opened this issue Nov 3, 2019 · 3 comments · Fixed by #53570

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@KoBeWi
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KoBeWi commented Nov 3, 2019

Godot version:
3.2 alpha3

Issue description:
>title
(there's no other way to refresh it other than restarting AFAIK)

@KoBeWi
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KoBeWi commented Oct 16, 2020

Still valid in 3.2.3

@michael-conrad
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still an issue RC7 ?

@orion78fr
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Can confirm this still happens in 3.3.2, .gdignore was not taken into account until I reloaded the project

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4 participants