-
-
Notifications
You must be signed in to change notification settings - Fork 21.7k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Godot keeps preloading stuff within folders having .gdignore #20743
Comments
~~Edit : I mean writing into the .gdignore file~ Edit2: I was wrong |
The way it was currently done is that all folders that have |
Is that ignore file for the loader or the importer? I think it does not auto import but can load and probably import manually too. |
@eon-s it should be both. Initially it was needed because Godot was trying to import |
I don't think this is a bug. If you are preloading things from somewhere, it doesn't matter where those things are. I mean, if you are trying to load a resource A and this resource depends on the resource B that is in an ignored folder, it should just load both. If the loading of B fails, this will cascade and fail A too, which is probably not what you want. The |
@vnen wasn't it for the exporter as well? I would find awkward to have to tell the editor twice in two different ways to ignore the same folder... but that would be another issue |
Can anyone still reproduce this bug in Godot 3.2.1 or any later release (e.g. 3.2.2-rc2)? If yes, please ensure that an up-to-date Minimal Reproduction Project (MRP) is included in this report (a MRP is a zipped Godot project with the minimal elements necessary to reliably trigger the bug). You can upload ZIP files in an issue comment with a drag and drop. btw, according to documentation, files in ignored folders can't be loaded with |
I tried an MRP, could not reproduce this. |
Closing since Zylann cannot reproduce. |
can any else reproduce this? i've putted .gdignore in /bin/screenshots/.gdignore and godot generates .import files, also textures appears in filesystem. |
Godot 3.1 master 464d599
Windows 10 64 bits
I added a

.gdignore
to a folder in my project, however Godot keeps loading all the stuff in it on editor startup:Repro:
-v
for verbose output).gdignore
in a folderThe text was updated successfully, but these errors were encountered: