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AnimationPlayer boolean keyframes displayed position #27782

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golddotasksquestions opened this issue Apr 7, 2019 · 1 comment · Fixed by #28144
Closed

AnimationPlayer boolean keyframes displayed position #27782

golddotasksquestions opened this issue Apr 7, 2019 · 1 comment · Fixed by #28144

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@golddotasksquestions
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golddotasksquestions commented Apr 7, 2019

Godot version:
3.1 stable

OS/device including version:
Win7

Issue description:
When keying boolean values, they are positioned on the AnimationPlayer track the same way as Sprite previews. Because they are almost as small as regular keyframe markers, it becomes a guessing game to tell where exactly those keyframes were set.
keyframes_position

Proposed solution: align the checkbox graphic central to the timestamp, just like regular keyframe markers.

@golddotasksquestions
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Thanks for the quick fix!

myhalibobo pushed a commit to myhalibobo/godot that referenced this issue Sep 3, 2019
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