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Issue description:
When keying boolean values, they are positioned on the AnimationPlayer track the same way as Sprite previews. Because they are almost as small as regular keyframe markers, it becomes a guessing game to tell where exactly those keyframes were set.
Proposed solution: align the checkbox graphic central to the timestamp, just like regular keyframe markers.
The text was updated successfully, but these errors were encountered:
Godot version:
3.1 stable
OS/device including version:
Win7
Issue description:
![keyframes_position](https://user-images.githubusercontent.com/47016402/55688835-b2610e80-597d-11e9-8eb3-91e2b56ec33e.png)
When keying boolean values, they are positioned on the AnimationPlayer track the same way as Sprite previews. Because they are almost as small as regular keyframe markers, it becomes a guessing game to tell where exactly those keyframes were set.
Proposed solution: align the checkbox graphic central to the timestamp, just like regular keyframe markers.
The text was updated successfully, but these errors were encountered: