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Crash changing type of multiple nodes #23853
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This is in console log
And of course, almost all console is spammed by
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Something tells me that default message queue size should be increased, I've experienced this error while developing a plugin that used a lot of signal calls (changing resource properties). Modifying multiple nodes at the same time causes these errors apparently... |
I ran into a similar issue while trying to simply load a certain tileset .tres file in the editor. I increased my project's |
This is still happening on Godot 3.2.beta1 |
Related to #35653. |
This is no longer reproducible as is in the current I don't know if that's intentional or if that's a bug, but if the latter this is material for a new bug report. Otherwise the original issue here is another consequence of #35653, so closing as duplicate of #35653. |
Godot version:
3.1 dev
OS/device including version:
Archlinux (4 GB Ram + swap)
Issue description:
Godot eats lots of ram, freezes and finally crash changing node type on multiple nodes.
Steps to reproduce:
open the reproduction project, select all grass+number nodes and try to change type. I tried change to mesh instance.
Minimal reproduction project:
node_issue.zip
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