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Graphic artifacts in 3d scenes. #10149
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Same on Master, nvidia proprietary drivers, demo with default settings. I see excessive light too, lower sky energy results in a new set of amazing glitches. Some tonemaps are totally broken too (on the demo at least). On the terminal got many
And
And
And this at the end
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Same issues on Window with GTX1070 |
Same glitches on AMDGPU (R5). |
I have similar problems with the 3D Platformer, haven't checked the materials demo. Fedora 26, Nouveau drivers, GT930M. |
yes it looks like .5 is full metal and roughness in latest |
Same glitches on Intel® HD Graphics 530, Windows 10 Pro x64 |
do you know when this started? It used to work, did it not?
…On Thu, Aug 17, 2017 at 9:08 AM, Bartłomiej T. Listwon < ***@***.***> wrote:
Same glitches on Intel® HD Graphics 530, Windows 10 Pro x64
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It's likely a regression from a couple weeks ago, since it was first reported 10 days ago and then there were many duplicates and confirmations. That's a job for bisect-master @kubecz3k ;) |
any bisecting appreciated!
…On Thu, Aug 17, 2017 at 9:58 AM, Rémi Verschelde ***@***.***> wrote:
It's likely a regression from a couple weeks ago, since it was first
reported 10 days ago and then there were many duplicates and confirmations.
That's a job for bisect-master @kubecz3k <https://github.com/kubecz3k> ;)
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Why would GLTF support lead to those bugs? |
Some shader changes were done in that commit, which can lead to 3D rendering regressions like the one in the issue. |
Operating system or device - Godot version:
Linux, e12b422, gpu: GTX 1060
Issue description:
After opening materials 3d demo artifacts can be observed:
VIDEO: https://www.youtube.com/watch?v=lT_s3C1VNxc
Also platformer 3d looks weird:
Steps to reproduce:
Link to minimal example project:
Use
Material demo
and eventuallyPlatformer 3D
demoThe text was updated successfully, but these errors were encountered: