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Ensure filter/repeat is cached by Viewport texture in GL Compatibilit…
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…y renderer
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clayjohn committed Jun 15, 2023
1 parent c0d8d91 commit 96b2743
Showing 1 changed file with 2 additions and 4 deletions.
6 changes: 2 additions & 4 deletions drivers/gles3/storage/texture_storage.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1698,10 +1698,8 @@ void TextureStorage::_update_render_target(RenderTarget *rt) {
glTexImage2D(texture_target, 0, rt->color_internal_format, rt->size.x, rt->size.y, 0, rt->color_format, rt->color_type, nullptr);
}

glTexParameteri(texture_target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(texture_target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(texture_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(texture_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
texture->gl_set_filter(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST);
texture->gl_set_repeat(RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
}
#ifndef IOS_ENABLED
if (use_multiview) {
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