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Merge pull request #50664 from m4gr3d/disable_release_build_shrinking
[3.x] Disable resource optimizations for release builds
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# Godot custom build Gradle settings. | ||
# These properties apply when running custom build from the Godot editor. | ||
# NOTE: This should be kept in sync with 'godot/platform/android/java/gradle.properties' except | ||
# where otherwise specified. | ||
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# For more details on how to configure your build environment visit | ||
# http://www.gradle.org/docs/current/userguide/build_environment.html | ||
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android.enableJetifier=true | ||
android.useAndroidX=true | ||
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# Specifies the JVM arguments used for the daemon process. | ||
# The setting is particularly useful for tweaking memory settings. | ||
org.gradle.jvmargs=-Xmx4536m | ||
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# When configured, Gradle will run in incubating parallel mode. | ||
# This option should only be used with decoupled projects. More details, visit | ||
# http://www.gradle.org/docs/current/userguide/multi_project_builds.html#sec:decoupled_projects | ||
# org.gradle.parallel=true | ||
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org.gradle.warning.mode=all | ||
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# Enable resource optimizations for release build. | ||
# NOTE: This is turned off for template release build in order to support the build legacy process. | ||
android.enableResourceOptimizations=true |
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