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/*************************************************************************/ | ||
/* test_input_event_key.h */ | ||
/*************************************************************************/ | ||
/* This file is part of: */ | ||
/* GODOT ENGINE */ | ||
/* https://godotengine.org */ | ||
/*************************************************************************/ | ||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ | ||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ | ||
/* */ | ||
/* Permission is hereby granted, free of charge, to any person obtaining */ | ||
/* a copy of this software and associated documentation files (the */ | ||
/* "Software"), to deal in the Software without restriction, including */ | ||
/* without limitation the rights to use, copy, modify, merge, publish, */ | ||
/* distribute, sublicense, and/or sell copies of the Software, and to */ | ||
/* permit persons to whom the Software is furnished to do so, subject to */ | ||
/* the following conditions: */ | ||
/* */ | ||
/* The above copyright notice and this permission notice shall be */ | ||
/* included in all copies or substantial portions of the Software. */ | ||
/* */ | ||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ | ||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ | ||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | ||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ | ||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ | ||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ | ||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ | ||
/*************************************************************************/ | ||
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#ifndef TEST_INPUT_EVENT_KEY_H | ||
#define TEST_INPUT_EVENT_KEY_H | ||
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#include "core/input/input_event.h" | ||
#include "core/os/keyboard.h" | ||
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#include "tests/test_macros.h" | ||
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namespace TestInputEventKey { | ||
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TEST_CASE("[InputEventKey] Key correctly registers being pressed") { | ||
InputEventKey key; | ||
key.set_pressed(true); | ||
CHECK(key.is_pressed() == true); | ||
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key.set_pressed(false); | ||
CHECK(key.is_pressed() == false); | ||
} | ||
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TEST_CASE("[InputEventKey] Key correctly stores and retrieves keycode") { | ||
InputEventKey key; | ||
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key.set_keycode(Key::ENTER); | ||
CHECK(key.get_keycode() == Key::ENTER); | ||
CHECK(key.get_keycode() != Key::PAUSE); | ||
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key.set_physical_keycode(Key::BACKSPACE); | ||
CHECK(key.get_physical_keycode() == Key::BACKSPACE); | ||
CHECK(key.get_physical_keycode() != Key::PAUSE); | ||
} | ||
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TEST_CASE("[InputEventKey] Key correctly stores and retrieves keycode with modifiers") { | ||
InputEventKey key; | ||
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key.set_keycode(Key::ENTER); | ||
key.set_ctrl_pressed(true); | ||
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CHECK(key.get_keycode_with_modifiers() == (Key::ENTER | KeyModifierMask::CTRL)); | ||
CHECK(key.get_keycode_with_modifiers() != (Key::ENTER | KeyModifierMask::SHIFT)); | ||
CHECK(key.get_keycode_with_modifiers() != Key::ENTER); | ||
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key.set_physical_keycode(Key::SPACE); | ||
key.set_ctrl_pressed(true); | ||
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CHECK(key.get_physical_keycode_with_modifiers() == (Key::SPACE | KeyModifierMask::CTRL)); | ||
CHECK(key.get_physical_keycode_with_modifiers() != (Key::SPACE | KeyModifierMask::SHIFT)); | ||
CHECK(key.get_physical_keycode_with_modifiers() != Key::SPACE); | ||
} | ||
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TEST_CASE("[InputEventKey] Key correctly stores and retrieves unicode") { | ||
InputEventKey key; | ||
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key.set_unicode('x'); | ||
CHECK(key.get_unicode() == 'x'); | ||
CHECK(key.get_unicode() != 'y'); | ||
} | ||
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TEST_CASE("[InputEventKey] Key correctly stores and checks echo") { | ||
InputEventKey key; | ||
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key.set_echo(true); | ||
CHECK(key.is_echo() == true); | ||
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key.set_echo(false); | ||
CHECK(key.is_echo() == false); | ||
} | ||
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TEST_CASE("[InputEventKey] Key correctly converts itself to text") { | ||
InputEventKey none_key; | ||
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// These next three tests test the functionality of getting a key that is set to None | ||
// as text. These cases are a bit weird, since None has no textual representation | ||
// (find_keycode_name(Key::NONE) results in a nullptr). Thus, these tests look weird | ||
// with only (Physical) or a lonely modifier with (Physical) but (as far as I | ||
// understand the code, that is intended behaviour. | ||
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// Key is None without a physical key. | ||
none_key.set_keycode(Key::NONE); | ||
CHECK(none_key.as_text() == " (Physical)"); | ||
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// Key is none and has modifiers. | ||
none_key.set_ctrl_pressed(true); | ||
CHECK(none_key.as_text() == "Ctrl+ (Physical)"); | ||
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// Key is None WITH a physical key AND modifiers. | ||
none_key.set_physical_keycode(Key::ENTER); | ||
CHECK(none_key.as_text() == "Ctrl+Enter (Physical)"); | ||
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InputEventKey none_key2; | ||
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// Key is None without modifers with a physical key. | ||
none_key2.set_keycode(Key::NONE); | ||
none_key2.set_physical_keycode(Key::ENTER); | ||
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CHECK(none_key2.as_text() == "Enter (Physical)"); | ||
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InputEventKey key; | ||
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// Key has keycode. | ||
key.set_keycode(Key::SPACE); | ||
CHECK(key.as_text() != ""); | ||
CHECK(key.as_text() == "Space"); | ||
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// Key has keycode and modifiers. | ||
key.set_ctrl_pressed(true); | ||
CHECK(key.as_text() != "Space"); | ||
CHECK(key.as_text() == "Ctrl+Space"); | ||
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// Since the keycode is set to Key::NONE upon initialization of the | ||
// InputEventKey and you can only update it with another Key, the keycode | ||
// cannot be empty, so the kc.is_empty() case cannot be tested. | ||
} | ||
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TEST_CASE("[InputEventKey] Key correctly converts its state to a string representation") { | ||
InputEventKey none_key; | ||
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// Set physical to true. | ||
CHECK(none_key.to_string() == "InputEventKey: keycode=0 (), mods=none, physical=true, pressed=false, echo=false"); | ||
// Set physical key to Escape. | ||
none_key.set_physical_keycode(Key::ESCAPE); | ||
CHECK(none_key.to_string() == "InputEventKey: keycode=16777217 (Escape), mods=none, physical=true, pressed=false, echo=false"); | ||
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InputEventKey key; | ||
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// Set physical to None, set keycode to Space. | ||
key.set_keycode(Key::SPACE); | ||
CHECK(key.to_string() == "InputEventKey: keycode=32 (Space), mods=none, physical=false, pressed=false, echo=false"); | ||
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// Set pressed to true. | ||
key.set_pressed(true); | ||
CHECK(key.to_string() == "InputEventKey: keycode=32 (Space), mods=none, physical=false, pressed=true, echo=false"); | ||
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// set echo to true. | ||
key.set_echo(true); | ||
CHECK(key.to_string() == "InputEventKey: keycode=32 (Space), mods=none, physical=false, pressed=true, echo=true"); | ||
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// Press Ctrl and Alt. | ||
key.set_ctrl_pressed(true); | ||
key.set_alt_pressed(true); | ||
CHECK(key.to_string() == "InputEventKey: keycode=32 (Space), mods=Ctrl+Alt, physical=false, pressed=true, echo=true"); | ||
} | ||
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TEST_CASE("[InputEventKey] Key is correctly converted to reference") { | ||
InputEventKey base_key; | ||
Ref<InputEventKey> key_ref = base_key.create_reference(Key::ENTER); | ||
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CHECK(key_ref->get_keycode() == Key::ENTER); | ||
} | ||
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TEST_CASE("[InputEventKey] Keys are correctly matched based on action") { | ||
bool pressed = false; | ||
float strength, raw_strength = 0.0; | ||
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InputEventKey key; | ||
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// Nullptr. | ||
CHECK_MESSAGE(key.action_match(nullptr, false, 0.0f, &pressed, &strength, &raw_strength) == false, "nullptr as key reference should result in false"); | ||
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// Match on keycode. | ||
key.set_keycode(Key::SPACE); | ||
Ref<InputEventKey> match = key.create_reference(Key::SPACE); | ||
Ref<InputEventKey> no_match = key.create_reference(Key::ENTER); | ||
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CHECK(key.action_match(match, false, 0.0f, &pressed, &strength, &raw_strength) == true); | ||
CHECK(key.action_match(no_match, false, 0.0f, &pressed, &strength, &raw_strength) == false); | ||
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// Check that values are correctly transferred to the pointers. | ||
CHECK(pressed == false); | ||
CHECK(strength < 0.5); | ||
CHECK(raw_strength < 0.5); | ||
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match->set_pressed(true); | ||
key.action_match(match, false, 0.0f, &pressed, &strength, &raw_strength); | ||
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CHECK(pressed == true); | ||
CHECK(strength > 0.5); | ||
CHECK(raw_strength > 0.5); | ||
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// Tests when keycode is None: Then you rely on physical keycode. | ||
InputEventKey none_key; | ||
none_key.set_physical_keycode(Key::SPACE); | ||
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Ref<InputEventKey> match_none = none_key.create_reference(Key::NONE); | ||
match_none->set_physical_keycode(Key::SPACE); | ||
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Ref<InputEventKey> no_match_none = none_key.create_reference(Key::NONE); | ||
no_match_none->set_physical_keycode(Key::ENTER); | ||
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CHECK(none_key.action_match(match_none, false, 0.0f, &pressed, &strength, &raw_strength) == true); | ||
CHECK(none_key.action_match(no_match_none, false, 0.0f, &pressed, &strength, &raw_strength) == false); | ||
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// Test exact match. | ||
InputEventKey key2, ref_key; | ||
key2.set_keycode(Key::SPACE); | ||
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Ref<InputEventKey> match2 = ref_key.create_reference(Key::SPACE); | ||
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// Now both press Ctrl and Shift. | ||
key2.set_ctrl_pressed(true); | ||
key2.set_shift_pressed(true); | ||
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match2->set_ctrl_pressed(true); | ||
match2->set_shift_pressed(true); | ||
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// Now they should match. | ||
bool exact_match = true; | ||
CHECK(key2.action_match(match2, exact_match, 0.0f, &pressed, &strength, &raw_strength) == true); | ||
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// Modify matching key such that it does no longer match in terms of modifiers: Shift | ||
// is no longer pressed. | ||
match2->set_shift_pressed(false); | ||
CHECK(match2->is_shift_pressed() == false); | ||
CHECK(key2.action_match(match2, exact_match, 0.0f, &pressed, &strength, &raw_strength) == false); | ||
} | ||
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TEST_CASE("[IsMatch] Keys are correctly matched") { | ||
// Key with NONE as keycode. | ||
InputEventKey key; | ||
key.set_keycode(Key::NONE); | ||
key.set_physical_keycode(Key::SPACE); | ||
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// Nullptr. | ||
CHECK(key.is_match(nullptr, false) == false); | ||
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Ref<InputEventKey> none_ref = key.create_reference(Key::NONE); | ||
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none_ref->set_physical_keycode(Key::SPACE); | ||
CHECK(key.is_match(none_ref, false) == true); | ||
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none_ref->set_physical_keycode(Key::ENTER); | ||
CHECK(key.is_match(none_ref, false) == false); | ||
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none_ref->set_physical_keycode(Key::SPACE); | ||
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key.set_ctrl_pressed(true); | ||
none_ref->set_ctrl_pressed(false); | ||
CHECK(key.is_match(none_ref, true) == false); | ||
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none_ref->set_ctrl_pressed(true); | ||
CHECK(key.is_match(none_ref, true) == true); | ||
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// Ref with actual keycode. | ||
InputEventKey key2; | ||
key2.set_keycode(Key::SPACE); | ||
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Ref<InputEventKey> match = key2.create_reference(Key::SPACE); | ||
Ref<InputEventKey> no_match = key2.create_reference(Key::ENTER); | ||
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CHECK(key2.is_match(match, false) == true); | ||
CHECK(key2.is_match(no_match, false) == false); | ||
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// Now the keycode is the same, but the modifiers differ. | ||
no_match->set_keycode(Key::SPACE); | ||
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key2.set_ctrl_pressed(true); | ||
match->set_ctrl_pressed(true); | ||
no_match->set_shift_pressed(true); | ||
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CHECK(key2.is_match(match, true) == true); | ||
CHECK(key2.is_match(no_match, true) == false); | ||
} | ||
} // namespace TestInputEventKey | ||
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#endif // TEST_INPUT_EVENT_KEY_H |
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