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Connect signal method adds parentheses #184
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Not sure if this is related or not, but it would be nice if the functions would automatically add the closing |
This looks related to #142, though there it also adds extra double quotes |
mickdekkers
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Sep 27, 2020
So far this fixes the `(` being inserted in godotengine/godot-vscode-plugin#142 and also the extra quotes, but only if completion is trigged by the quote key. It does not yet fix godotengine/godot-vscode-plugin#184 because the third param to `connect()` actually is a method. We need more context to be able to determine whether or not to add parentheses.
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Note: The bug is in the language server, so you'll need to update to Godot 3.5 once it's released to fix this issue locally. The extension's version does not matter here. |
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When connecting a signal, the third parameter of
connect
, adds an opening parentheses which then needs to be deleted.Expected Output:
Actual Output:
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