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Merge pull request #10566 from tetrapod00/fix-video-align
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Fix video alignment after dependency update
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mhilbrunner authored Feb 3, 2025
2 parents 7813926 + 0e87849 commit 36359b2
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8 changes: 8 additions & 0 deletions _static/css/custom.css
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Expand Up @@ -1844,3 +1844,11 @@ p + .classref-constant {
#godot-giscus {
margin-bottom: 1em;
}

/** Center videos embedded using the sphinxcontrib-video plugin.
* That plugin makes assumptions about `align-center` and `align-left` that our
* theme does not follow, so we set the `align-default` class instead to avoid
* collisions and have full control of how videos are aligned. */
.align-default {
text-align: center
}
1 change: 1 addition & 0 deletions contributing/documentation/docs_image_guidelines.rst
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Expand Up @@ -242,6 +242,7 @@ videos should be included with the following code snippet::
:autoplay:
:loop:
:muted:
:align: default

Where ``documentation_video.webp`` would be changed to the name of the video you
created. Name your videos in a way that makes their meaning clear, possibly with
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1 change: 1 addition & 0 deletions tutorials/2d/2d_parallax.rst
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Expand Up @@ -54,6 +54,7 @@ The video below displays how these values affect scrolling while in-game:
:autoplay:
:loop:
:muted:
:align: default

Infinite repeat
---------------
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1 change: 1 addition & 0 deletions tutorials/3d/csg_tools.rst
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Expand Up @@ -27,6 +27,7 @@ Interior environments can be created by using inverted primitives.
:autoplay:
:loop:
:muted:
:align: default

.. seealso::

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1 change: 1 addition & 0 deletions tutorials/3d/spring_arm.rst
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Expand Up @@ -121,3 +121,4 @@ Run the game and notice that mouse movement now rotates the camera around the ch
:autoplay:
:loop:
:muted:
:align: default

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