CMake: Rename all GODOT_ to GODOTCPP_ #1721
Merged
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This is for discussion primarily at this stage.
While I've been working on other random projects, it comes up that they have their projects setup to build godot so that they can debug the editor and their gdextension at the same time.
This does create a sort of name clash where it ends up feeling confusing that the variables used
GODOT_
are for the bindings, and not for the engine.So I'm just putting this out there, to see what others thoughts are.