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Update scripts for new Fedora 39 based images for 4.2-beta3 and later #89
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Follow-up to godotengine/build-containers#128. Also reverts #88 since these new images include JDK 17, and the closure compiler issue was fixed upstream. And removes the manual install of gettext which is now also part of the images. X11 libs should not be needed to generate the Mono glue anymore (they've been unnecessary for a while already).
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Calinou
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Oct 25, 2023
Update scripts for new Fedora 39 based images for 4.2-beta3 and later
GodotBuilder
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Backport of #89 and #90, in sync with godotengine/build-containers#135. In the 3.x branch, the situation with `arch` and `bits` is very brittle, so we only add the explicit `arch` argument for the arm32/arm64 builds. x86_32 still relies on `bits=32`. This would all be worth refactoring upstream like we did for 4.0, but it's a major undertaking and breaking change, which I'd prefer to avoid in 3.6. For Linux builds, we move the `strip` calls to the build stage, as this needs to be done with the arch-appropriate `strip` binary, so it's easier done there. In `master`, we now let the compiler strip during the build with `-s`, but this change wasn't backported to 3.x.
GodotBuilder
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Backport of #89 and #90, in sync with godotengine/build-containers#135. In the 3.x branch, the situation with `arch` and `bits` is very brittle, so we only add the explicit `arch` argument for the arm32/arm64 builds. x86_32 still relies on `bits=32`. This would all be worth refactoring upstream like we did for 4.0, but it's a major undertaking and breaking change, which I'd prefer to avoid in 3.6. For Linux builds, we move the `strip` calls to the link stage, as this needs to be done with the arch-appropriate `strip` binary, so it's easier done there. In `master`, we now let the compiler strip automatically during the build if no debug symbols are requested, but this change wasn't backported to 3.x.
GodotBuilder
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Jan 17, 2024
Backport of #89 and #90, in sync with godotengine/build-containers#135. In the 3.x branch, the situation with `arch` and `bits` is very brittle, so we only add the explicit `arch` argument for the arm32/arm64 builds. x86_32 still relies on `bits=32`. This would all be worth refactoring upstream like we did for 4.0, but it's a major undertaking and breaking change, which I'd prefer to avoid in 3.6. For Linux builds, we move the `strip` calls to the link stage, as this needs to be done with the arch-appropriate `strip` binary, so it's easier done there. In `master`, we now let the compiler strip automatically during the build if no debug symbols are requested, but this change wasn't backported to 3.x.
GodotBuilder
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Jan 18, 2024
Backport of #89 and #90, in sync with godotengine/build-containers#135. In the 3.x branch, the situation with `arch` and `bits` is very brittle, so we only add the explicit `arch` argument for the arm32/arm64 builds. x86_32 still relies on `bits=32`. This would all be worth refactoring upstream like we did for 4.0, but it's a major undertaking and breaking change, which I'd prefer to avoid in 3.6. For Linux builds, we move the `strip` calls to the link stage, as this needs to be done with the arch-appropriate `strip` binary, so it's easier done there. In `master`, we now let the compiler strip automatically during the build if no debug symbols are requested, but this change wasn't backported to 3.x.
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Follow-up to godotengine/build-containers#128.
Also reverts #88 since these new images include JDK 17, and the closure compiler issue was fixed upstream.
And removes the manual install of gettext which is now also part of the images.
X11 libs should not be needed to generate the Mono glue anymore (they've been unnecessary for a while already).
Draft until I confirm that 4.2-beta3 builds fine with this.