Remove to_2d()
+ to_3d()
; clean up ApiParam
#943
Merged
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Remove vector
to_2d()
+to_3d()
methodsSemantics aren't obvious -- while Z component is the mathematically natural extension, in Godot Y would be more typical (being the up/down axis in 3D). There's also the topic of +/- signs... Maybe it can be re-added once there are clearer use cases.
Alternatively, a more flexible swizzle! macro supporting 0 when extending is possible.
ApiParam
cleanupsApiParam::value_to_arg()
->owned_to_arg()
Arg
type (not intended to be used directly)