Use on your own risk. PewPew Live limits amount of available memory and because of how PPLAF
works it's pretty easy to reach memory limit with fairly low amount of complex entities. Your levels won't work properly in most cases.
PewPew Live Additional Framework
is a set of modules, created to simplify PewPew Live
level creation. To learn more about PPLAF
features, check wiki.
PewPew Live
's customizable entity system isn't convenient, as you have to maintain a lot of stuff yourself. WithPPLAF
you only have to work on entity's AI, graphics, etc. You can concentrate on creating gameplay features instead of maintaining entities.- Useful frameworks automate routine code and things you always use while creating levels.
- Unique assets, made for
PPLAF
.
You don't have to manually create, customize and maintain custom entities anymore. In PPLAF
you only define types, PPLAF
maintains everything for you. Entity
framework has a lot of functionality and can maintain animations, entity's prototypes, etc. Entity
framework also defines prototypes of pewpew functions to optimize your code.
Camera
framework maintains camera movement. You can change any parameters you want and set your own function to modify camera movement. That allows you to make scene less static, make players feel every movement they do and create cinematic scenes.
Animation
framework is part of Entity
framework. It automatically maintains single-file and multiple-file animations. There are a lot of settings, that allow you to achieve certain behaviour.
You can check assets to see examples of PPLAF types.