-
Notifications
You must be signed in to change notification settings - Fork 10.5k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
cmake: fix paths for vulkan shaders compilation on Windows #8573
Conversation
Just got successful Vulkan builds with MSBuild/cl and ninja/clang on Windows 11 x64 with this PR, thank you! |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Looks good to me. No issues on Linux. I can't test Windows, but other commenters confirmed that it works there. Thank you.
Compilation fails on w64Devkit with this update:
|
Seconding this, not fixed, from my limited perspective into the code it's bit perplexing because the build seems to be fixed at -std=c++11 while std::replace is c++20 onwards, how is this supposed to work anywhere? |
I agree the way it is shown by default in the documentation makes it look like Maybe the problem for w64Devkit is just that |
Yes, it seems to be the case #8880 |
Not critical, but the algorithm part is in a Windows-only section. |
…#8573) * Vulkan-shaders: attempt fix compilation on windows * fix miss-matched parenthesis
Fixes #8562
I hope it's not breaking it for others.