vulkan: Implement "fast divide" (mul+shift) for unary ops like copy #10642
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Integer division is relatively expensive on GPUs. Division by a constant can be done with a mul+shift of some precomputed values (See https://gmplib.org/~tege/divcnst-pldi94.pdf figure 4.1).
This change uses the fast divide for the coordinate calculations in generic_unary_head.comp, primarily intended to speed up noncontiguous copy shaders. Copies are still relatively expensive in some models, and I can see a 1-2% speedup in some cases (with coopmat) with this change. I also added a couple test-backend-ops perf tests that benefit (measured on RTX 4070):