vulkan: define all quant data structures in types.comp #10440
Merged
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Split out from #10206.
Original goal was to be able to use multiple quant formats in the same shader. I ended up not actually doing that in #10206, but maybe in the future. Also, after #10409 you do need to define DATA_A_IQ4_NL to use iq4_nl. I'm sure it's fixable, but not for today.
Should be no functional change.