Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Support getting hit vertex positions. #7141

Closed
wants to merge 401 commits into from

Conversation

Vecvec
Copy link
Contributor

@Vecvec Vecvec commented Feb 14, 2025

Connections
Fixes #6763

Description
Supports getting the vertices out of the ray query with a new function. In naga's extended WGSL language this requires acceleration_structure<vertex_return>, even though other shader languages don't require this, due to validation requirements. If we go the same route as other shader languages, the validation requirements (as far as I can tell) are get*HitVertexPositions tags ray query object. This ray_query then needs to find all uses of itself - iterating through all blocks it's valid in and finding any rayQueryInitialize and tagging all acceleration_structures. This alternate design could also lead to more user confusion. The implemented design instead disallows rayQueryInitialize initializing a ray_query<vertex_return> with a untaged acceleration structure and disallowing calling get*HitVertexPositions with an untagged ray_query.

Testing
Adds an example which demonstrates the use of the newly added function. Adds two tests for invalid uses of this flag.

Checklist

  • Run cargo fmt.
  • Run cargo clippy. If applicable, add:
    • [n/a] --target wasm32-unknown-unknown
  • Run cargo xtask test to run tests.
  • Add change to CHANGELOG.md. See simple instructions inside file.

Vecvec and others added 30 commits December 12, 2023 19:21
get up to latest
# Conflicts:
#	wgpu-core/src/device/resource.rs
# Conflicts:
#	wgpu-core/src/device/life.rs
# Conflicts:
#	wgpu-core/src/device/life.rs
# Conflicts:
#	wgpu-core/src/device/life.rs
# Conflicts:
#	wgpu-core/src/device/life.rs
# Conflicts:
#	wgpu-core/src/device/life.rs
#	wgpu/src/backend/wgpu_core.rs
upgrade ray-tracing branch to main branch
@Vecvec
Copy link
Contributor Author

Vecvec commented Feb 19, 2025

I seem to have broken something... I'm going to see if I can fix this, otherwise I'll open a new branch with the changes squashed into it.

@Vecvec
Copy link
Contributor Author

Vecvec commented Feb 19, 2025

Decided that this is unfix-able with my knowledge of git, opened #7183

@Vecvec Vecvec closed this Feb 19, 2025
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

support SPV_KHR_ray_tracing_position_fetch in naga
9 participants