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[garden] Apply shininess value to visuals #1483
[garden] Apply shininess value to visuals #1483
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Signed-off-by: William Lew <WilliamMilesLew@gmail.com>
Signed-off-by: William Lew <WilliamMilesLew@gmail.com>
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Add test to Conversions_TEST
Signed-off-by: tonylitianyu <tonylitianyu@gmail.com>
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Signed-off-by: William Lew <WilliamMilesLew@gmail.com>
Codecov Report
@@ Coverage Diff @@
## main #1483 +/- ##
=======================================
Coverage 63.61% 63.62%
=======================================
Files 330 330
Lines 25834 25837 +3
=======================================
+ Hits 16435 16438 +3
Misses 9399 9399
Continue to review full report at Codecov.
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I believe all comments by @chapulina and @ahcorde have been addressed
🎉 New feature
Depends on:
Summary
Applies a shininess value to visuals from the given
<shininess>
SDF element. Only works with ogre1 since ogre2 uses a different shading model.Test it
Checklist
codecheck
passed (See contributing)Note to maintainers: Remember to use Squash-Merge and edit the commit message to match the pull request summary while retaining
Signed-off-by
messages.