Enable selection buffer based ray query (ogre2) #510
Merged
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Signed-off-by: Ian Chen ichen@osrfoundation.org
🦟 Bug fix
Summary
#446 made a few fixes to selection buffer for mouse picking and got the tests to pass but it didn't remove the code that disabled this feature. So currently mouse pickin is still based on the triangle intersection based method.
This PR enables ray queries using selection buffer in ogre2 again. I brought this commit back to fix the Utils test.
To test:
run the fortress demo world and mouse orbit control should be smoother.
Checklist
codecheck
passed (See contributing)Note to maintainers: Remember to use Squash-Merge