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Signed-off-by: Louise Poubel <louise@openrobotics.org>
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chapulina committed Aug 8, 2022
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4 changes: 4 additions & 0 deletions Changelog.md
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## Gazebo Physics 7.x

### Gazebo Physics 7.x.x (202X-XX-XX)

## Gazebo Physics 6.x

### Gazebo Physics 6.x.x (202X-XX-XX)
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4 changes: 2 additions & 2 deletions README.md
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Expand Up @@ -73,7 +73,7 @@ See the [installation tutorial](https://gazebosim.org/api/physics/5.0/installati

# Usage

Please refer to the [examples directory](https://github.com/gazebosim/gz-physics/raw/ign-physics6/examples/).
Please refer to the [examples directory](https://github.com/gazebosim/gz-physics/raw/main/examples/).

# Documentation

Expand All @@ -90,7 +90,7 @@ You can also generate the documentation from a clone of this repository by follo
2. Clone the repository
```
git clone https://github.com/gazebosim/gz-physics -b ign-physics6
git clone https://github.com/gazebosim/gz-physics -b main
```
3. Configure and build the documentation.
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6 changes: 3 additions & 3 deletions tutorials/03_physics_plugins.md
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Dart ([Dynamic Animation and Robotics Toolkit](https://dartsim.github.io/)) is an open source library that provides data structures and algorithms for kinematic and dynamic applications in robotics and computer animation.
It is the default physics engine used in Gazebo Simulation.
The source code for Dartsim plugin can be found in [Gazebo Physics repository](https://github.com/gazebosim/gz-physics/tree/ign-physics6) under `dartsim` directory.
The source code for Dartsim plugin can be found in [Gazebo Physics repository](https://github.com/gazebosim/gz-physics/tree/main) under `dartsim` directory.

TPE ([Trivial Physics Engine](https://github.com/gazebosim/gz-physics/tree/ign-physics6/tpe)) is an open source library created by Open Robotics that enables fast, inexpensive kinematics simulation for entities at large scale.
TPE ([Trivial Physics Engine](https://github.com/gazebosim/gz-physics/tree/main/tpe)) is an open source library created by Open Robotics that enables fast, inexpensive kinematics simulation for entities at large scale.
It supports higher-order fleet dynamics without real physics (eg. gravity, force, constraint etc.) and multi-machine synchronization.
Gazebo support for TPE targets [Citadel](https://gazebosim.org/docs/citadel) and onward releases.
The source code for TPE plugin can be found in [Gazebo Physics repository](https://github.com/gazebosim/gz-physics/tree/ign-physics6) under the `tpe/plugin` directory.
The source code for TPE plugin can be found in [Gazebo Physics repository](https://github.com/gazebosim/gz-physics/tree/main) under the `tpe/plugin` directory.

The following is a list of features supported by each physics engine to help users select one that fits their needs.

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Then download the example loader into your current directory by:

```bash
wget https://raw.githubusercontent.com/gazebosim/gz-physics/ign-physics6/examples/hello_world_loader/hello_world_loader.cc
wget https://raw.githubusercontent.com/gazebosim/gz-physics/main/examples/hello_world_loader/hello_world_loader.cc
```

### Examine the code
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2 changes: 1 addition & 1 deletion tutorials/07-implementing-a-physics-plugin.md
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Expand Up @@ -71,7 +71,7 @@ a plugin.
- The third argument is the `FeatureList`, specifying all the features that this
plugin provides, i.e. `HelloWorldFeatureList`

### Setup CMakeLists.txt for building (Version: gz-physics6)
### Setup CMakeLists.txt for building (Version: gz-physics7)

Now create a file named `CMakeLists.txt` with your favorite editor and add these
lines for finding `gz-plugin` and `gz-physics` dependencies for the Fortress release:
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