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SystemRoot.md

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SystemRoot Class

A SystemRoot setup a system hierarchy required to execute systems with Update(UpdateTick).

public class SystemRoot : Friflo.Engine.ECS.Systems.SystemGroup

Inheritance System.Object 🡒 BaseSystem 🡒 SystemGroup 🡒 SystemRoot

Constructors
SystemRoot(EntityStore, string) Create a root system for the specified entityStore.
SystemRoot(string) Create a root system without an EntityStore.
Properties
Stores Returns the EntityStore's added to the root system.
Methods
AddStore(EntityStore) Adds the passed entityStore to the root system.
RemoveStore(EntityStore) Removed the passed entityStore from the root system.
ToString()