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Florian-Barthel committed May 14, 2024
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<head>
<meta charset="utf-8"/>
<meta name="description" content="Self-Organizing Gaussian Splats: A new approach to 3D scene representation and rendering, reducing data size significantly while preserving quality, developed by researchers at Fraunhofer Heinrich Hertz Institute HHI and Humboldt University of Berlin."/>
<meta name="description"
content="Self-Organizing Gaussian Splats: A new approach to 3D scene representation and rendering, reducing data size significantly while preserving quality, developed by researchers at Fraunhofer Heinrich Hertz Institute HHI and Humboldt University of Berlin."/>
<meta property="og:title" content="Self-Organizing Gaussian Splats: Efficient 3D Scene Representation"/>
<meta property="og:description" content="Introducing Self-Organizing Gaussian Splats for compact 3D scene representation. This method significantly reduces the data size needed for high-quality 3D rendering, ideal for applications on resource-constrained devices and fast web applications."/>
<meta property="og:description"
content="Introducing Self-Organizing Gaussian Splats for compact 3D scene representation. This method significantly reduces the data size needed for high-quality 3D rendering, ideal for applications on resource-constrained devices and fast web applications."/>
<meta property="og:url" content="https://fraunhoferhhi.github.io/Self-Organizing-Gaussian-Splats/"/>
<meta property="og:image" content="static/images/teaser_self_organizing_gaussian.jpeg"/>
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<meta name="twitter:title" content="Discover Self-Organizing Gaussian Splats for 3D Scene Representation"/>
<meta name="twitter:description" content="Learn about the novel Self-Organizing Gaussian Splats method, a groundbreaking approach in 3D scene rendering, offering high-quality visuals with reduced data size."/>
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content="Learn about the novel Self-Organizing Gaussian Splats method, a groundbreaking approach in 3D scene rendering, offering high-quality visuals with reduced data size."/>
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<meta name="keywords" content="Self-Organizing Gaussian Splats, 3D scene representation, compact data size, high-quality rendering, Fraunhofer Heinrich Hertz Institute, Humboldt University of Berlin, resource-constrained devices, fast web applications"/>
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content="Self-Organizing Gaussian Splats, 3D scene representation, compact data size, high-quality rendering, Fraunhofer Heinrich Hertz Institute, Humboldt University of Berlin, resource-constrained devices, fast web applications"/>
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<title>Self-Organizing Gaussian Splats Project Page</title>
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<h2 class="title is-3">Abstract</h2>
<div class="content has-text-justified">
<p>
3D Gaussian Splatting has recently emerged as a highly promising technique for modeling of static 3D
scenes. In contrast to Neural Radiance Fields, it utilizes efficient rasterization allowing for very fast
rendering at high-quality. However, the storage size is significantly higher, which hinders practical
deployment, e.g.on resource constrained devices. In this paper, we introduce a compact scene
representation organizing the parameters of 3D Gaussian Splatting (3DGS) into a 2D grid with local
homogeneity, ensuring a drastic reduction in storage requirements without compromising visual quality
during rendering. Central to our idea is the explicit exploitation of perceptual redundancies present in
natural scenes. In essence, the inherent nature of a scene allows for numerous permutations of Gaussian
parameters to equivalently represent it. To this end, we propose a novel highly parallel algorithm that
regularly arranges the high-dimensional Gaussian parameters into a 2D grid while preserving their
neighborhood structure. During training, we further enforce local smoothness between the sorted parameters
in the grid. The uncompressed Gaussians use the same structure as 3DGS, ensuring a seamless integration
with established renderers. Our method achieves a reduction factor of 8x to 26x in size for complex scenes
with no increase in training time, marking a substantial leap forward in the domain of 3D scene
distribution and consumption.
3D Gaussian Splatting has recently emerged as a highly promising technique for modeling of
static 3D scenes. In contrast to Neural Radiance Fields, it utilizes efficient rasterization
allowing for very fast rendering at high-quality. However, the storage size is significantly
higher, which hinders practical deployment, e.g.~on resource constrained devices. In this paper,
we introduce a compact scene representation organizing the parameters of 3D Gaussian Splatting
(3DGS) into a 2D grid with local homogeneity, ensuring a drastic reduction in storage
requirements without compromising visual quality during rendering.
Central to our idea is the explicit exploitation of perceptual redundancies present in natural
scenes. In essence, the inherent nature of a scene allows for numerous permutations of Gaussian
parameters to equivalently represent it. To this end, we propose a novel highly parallel
algorithm that regularly arranges the high-dimensional Gaussian parameters into a 2D grid while
preserving their neighborhood structure. During training, we further enforce local smoothness
between the sorted parameters in the grid. The uncompressed Gaussians use the same structure as
3DGS, ensuring a seamless integration with established renderers. Our method achieves a
reduction factor of 17x to 42x in size for complex scenes with no increase in training time,
marking a substantial leap forward in the domain of 3D scene distribution and consumption.
</p>
</div>
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