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Add freeBuffers() function to InputFile classes
The idea here is to provide a way to get InputFile objects back to their initial state after pixels have been read, which involves the allocating of various memory buffers that usually aren't freed until the objects are destroyed. This can be useful if an application wants to keep an object around for additional reading, but doesn't want unnecessary memory overhead in the meantime. Also provided is a bufferSize() function that the application might use to determine if freeing the buffers is enough of a memory savings to be worth the trouble. Signed-off-by: Brendan Bolles <brendan@fnord.com>
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