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[Impeller] Reland 3: Implement draw order optimization. #54673
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Original file line number | Diff line number | Diff line change |
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// Copyright 2013 The Flutter Authors. All rights reserved. | ||
// Use of this source code is governed by a BSD-style license that can be | ||
// found in the LICENSE file. | ||
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#include "impeller/entity/draw_order_resolver.h" | ||
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#include "flutter/fml/logging.h" | ||
#include "impeller/base/validation.h" | ||
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namespace impeller { | ||
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DrawOrderResolver::DrawOrderResolver() : draw_order_layers_({{}}){}; | ||
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void DrawOrderResolver::AddElement(size_t element_index, bool is_opaque) { | ||
DrawOrderLayer& layer = draw_order_layers_.back(); | ||
if (is_opaque) { | ||
layer.opaque_elements.push_back(element_index); | ||
} else { | ||
layer.dependent_elements.push_back(element_index); | ||
} | ||
} | ||
void DrawOrderResolver::PushClip(size_t element_index) { | ||
draw_order_layers_.back().dependent_elements.push_back(element_index); | ||
draw_order_layers_.push_back({}); | ||
}; | ||
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void DrawOrderResolver::PopClip() { | ||
if (draw_order_layers_.size() == 1u) { | ||
// This is likely recoverable, so don't assert. | ||
VALIDATION_LOG | ||
<< "Attemped to pop the first draw order clip layer. This is a bug in " | ||
"`EntityPass`."; | ||
return; | ||
} | ||
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DrawOrderLayer& layer = draw_order_layers_.back(); | ||
DrawOrderLayer& parent_layer = | ||
draw_order_layers_[draw_order_layers_.size() - 2]; | ||
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layer.WriteCombinedDraws(parent_layer.dependent_elements, 0, 0); | ||
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draw_order_layers_.pop_back(); | ||
} | ||
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void DrawOrderResolver::Flush() { | ||
FML_DCHECK(draw_order_layers_.size() >= 1u); | ||
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size_t layer_count = draw_order_layers_.size(); | ||
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// Pop all clip layers. | ||
while (draw_order_layers_.size() > 1u) { | ||
PopClip(); | ||
} | ||
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// Move the root layer items into the sorted list. | ||
DrawOrderLayer& layer = draw_order_layers_.back(); | ||
if (!first_root_flush_.has_value()) { | ||
// Record the first flush. | ||
first_root_flush_ = std::move(layer); | ||
layer = {}; | ||
} else { | ||
// Write subsequent flushes into the sorted root list. | ||
layer.WriteCombinedDraws(sorted_elements_, 0, 0); | ||
layer.opaque_elements.clear(); | ||
layer.dependent_elements.clear(); | ||
} | ||
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// Refill with empty layers. | ||
draw_order_layers_.resize(layer_count); | ||
} | ||
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DrawOrderResolver::ElementRefs DrawOrderResolver::GetSortedDraws( | ||
size_t opaque_skip_count, | ||
size_t translucent_skip_count) const { | ||
FML_DCHECK(draw_order_layers_.size() == 1u) | ||
<< "Attempted to get sorted draws before all clips were popped."; | ||
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ElementRefs sorted_elements; | ||
sorted_elements.reserve( | ||
(first_root_flush_.has_value() | ||
? first_root_flush_->opaque_elements.size() + | ||
first_root_flush_->dependent_elements.size() | ||
: 0u) + | ||
sorted_elements_.size() + | ||
draw_order_layers_.back().opaque_elements.size() + | ||
draw_order_layers_.back().dependent_elements.size()); | ||
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// Write all flushed items. | ||
if (first_root_flush_.has_value()) { | ||
first_root_flush_->WriteCombinedDraws(sorted_elements, opaque_skip_count, | ||
translucent_skip_count); | ||
} | ||
sorted_elements.insert(sorted_elements.end(), sorted_elements_.begin(), | ||
sorted_elements_.end()); | ||
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// Write any remaining non-flushed items. | ||
draw_order_layers_.back().WriteCombinedDraws( | ||
sorted_elements, first_root_flush_.has_value() ? 0 : opaque_skip_count, | ||
first_root_flush_.has_value() ? 0 : translucent_skip_count); | ||
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return sorted_elements; | ||
} | ||
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void DrawOrderResolver::DrawOrderLayer::WriteCombinedDraws( | ||
ElementRefs& destination, | ||
size_t opaque_skip_count, | ||
size_t translucent_skip_count) const { | ||
FML_DCHECK(opaque_skip_count <= opaque_elements.size()); | ||
FML_DCHECK(translucent_skip_count <= dependent_elements.size()); | ||
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destination.reserve(destination.size() + // | ||
opaque_elements.size() - opaque_skip_count + // | ||
dependent_elements.size() - translucent_skip_count); | ||
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// Draw backdrop-independent elements in reverse order first. | ||
destination.insert(destination.end(), opaque_elements.rbegin(), | ||
opaque_elements.rend() - opaque_skip_count); | ||
// Then, draw backdrop-dependent elements in their original order. | ||
destination.insert(destination.end(), | ||
dependent_elements.begin() + translucent_skip_count, | ||
dependent_elements.end()); | ||
} | ||
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} // namespace impeller |
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// Copyright 2013 The Flutter Authors. All rights reserved. | ||
// Use of this source code is governed by a BSD-style license that can be | ||
// found in the LICENSE file. | ||
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#ifndef FLUTTER_IMPELLER_ENTITY_DRAW_ORDER_RESOLVER_H_ | ||
#define FLUTTER_IMPELLER_ENTITY_DRAW_ORDER_RESOLVER_H_ | ||
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#include <optional> | ||
#include <vector> | ||
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namespace impeller { | ||
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/// Helper that records draw indices in painter's order and sorts the draws into | ||
/// an optimized order based on translucency and clips. | ||
class DrawOrderResolver { | ||
public: | ||
using ElementRefs = std::vector<size_t>; | ||
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DrawOrderResolver(); | ||
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void AddElement(size_t element_index, bool is_opaque); | ||
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void PushClip(size_t element_index); | ||
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void PopClip(); | ||
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void Flush(); | ||
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//------------------------------------------------------------------------- | ||
/// @brief Returns the sorted draws for the current draw order layer. | ||
/// This should only be called after all recording has finished. | ||
/// | ||
/// @param[in] opaque_skip_count The number of opaque elements to skip | ||
/// when appending the combined elements. | ||
/// This is used for the "clear color" | ||
/// optimization. | ||
/// @param[in] translucent_skip_count The number of translucent elements to | ||
/// skip when appending the combined | ||
/// elements. This is used for the | ||
/// "clear color" optimization. | ||
/// | ||
ElementRefs GetSortedDraws(size_t opaque_skip_count, | ||
size_t translucent_skip_count) const; | ||
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private: | ||
/// A data structure for collecting sorted draws for a given "draw order | ||
/// layer". Currently these layers just correspond to the local clip stack. | ||
struct DrawOrderLayer { | ||
/// The list of backdrop-independent elements (always just opaque). These | ||
/// are order independent, and so we render these elements in reverse | ||
/// painter's order so that they cull one another. | ||
ElementRefs opaque_elements; | ||
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/// The list of backdrop-dependent elements with respect to this draw | ||
/// order layer. These elements are drawn after all of the independent | ||
/// elements. | ||
ElementRefs dependent_elements; | ||
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//----------------------------------------------------------------------- | ||
/// @brief Appends the combined opaque and transparent elements into | ||
/// a final destination buffer. | ||
/// | ||
/// @param[in] destination The buffer to append the combined | ||
/// elements to. | ||
/// @param[in] opaque_skip_count The number of opaque elements to | ||
/// skip when appending the combined | ||
/// elements. This is used for the | ||
/// "clear color" optimization. | ||
/// @param[in] translucent_skip_count The number of translucent elements | ||
/// to skip when appending the combined | ||
/// elements. This is used for the | ||
/// "clear color" optimization. | ||
/// | ||
void WriteCombinedDraws(ElementRefs& destination, | ||
size_t opaque_skip_count, | ||
size_t translucent_skip_count) const; | ||
}; | ||
std::vector<DrawOrderLayer> draw_order_layers_; | ||
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// The first time the root layer is flushed, the layer contents are stored | ||
// here. This is done to enable element skipping for the clear color | ||
// optimization. | ||
std::optional<DrawOrderLayer> first_root_flush_; | ||
// All subsequent root flushes are stored here. | ||
ElementRefs sorted_elements_; | ||
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DrawOrderResolver(const DrawOrderResolver&) = delete; | ||
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DrawOrderResolver& operator=(const DrawOrderResolver&) = delete; | ||
}; | ||
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} // namespace impeller | ||
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#endif // FLUTTER_IMPELLER_ENTITY_DRAW_ORDER_RESOLVER_H_ |
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Should that read "may be a bug"?
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Done.