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[Impeller] Implement draw order optimization. #54067
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// Copyright 2013 The Flutter Authors. All rights reserved. | ||
// Use of this source code is governed by a BSD-style license that can be | ||
// found in the LICENSE file. | ||
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#include "impeller/entity/draw_order_resolver.h" | ||
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#include "flutter/fml/logging.h" | ||
#include "impeller/base/validation.h" | ||
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namespace impeller { | ||
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DrawOrderResolver::DrawOrderResolver() : draw_order_layers_({{}}){}; | ||
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void DrawOrderResolver::AddElement(size_t element_index, bool is_opaque) { | ||
DrawOrderLayer& layer = draw_order_layers_.back(); | ||
if (is_opaque) { | ||
layer.opaque_elements.push_back(element_index); | ||
} else { | ||
layer.dependent_elements.push_back(element_index); | ||
} | ||
} | ||
void DrawOrderResolver::PushClip(size_t element_index) { | ||
draw_order_layers_.back().dependent_elements.push_back(element_index); | ||
draw_order_layers_.push_back({}); | ||
}; | ||
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void DrawOrderResolver::PopClip() { | ||
if (draw_order_layers_.size() == 1u) { | ||
// This is likely recoverable, so don't assert. | ||
VALIDATION_LOG | ||
<< "Attemped to pop the root draw order layer. This is a bug in " | ||
"`EntityPass`."; | ||
return; | ||
} | ||
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DrawOrderLayer& layer = draw_order_layers_.back(); | ||
DrawOrderLayer& parent_layer = | ||
draw_order_layers_[draw_order_layers_.size() - 2]; | ||
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layer.WriteCombinedDraws(parent_layer.dependent_elements, 0, 0); | ||
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draw_order_layers_.pop_back(); | ||
} | ||
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DrawOrderResolver::ElementRefs DrawOrderResolver::GetSortedDraws( | ||
size_t opaque_skip_count, | ||
size_t translucent_skip_count) const { | ||
FML_DCHECK(draw_order_layers_.size() == 1u); | ||
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ElementRefs sorted_elements; | ||
draw_order_layers_.back().WriteCombinedDraws( | ||
sorted_elements, opaque_skip_count, translucent_skip_count); | ||
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return sorted_elements; | ||
} | ||
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void DrawOrderResolver::DrawOrderLayer::WriteCombinedDraws( | ||
ElementRefs& destination, | ||
size_t opaque_skip_count, | ||
size_t translucent_skip_count) const { | ||
FML_DCHECK(opaque_skip_count <= opaque_elements.size()); | ||
FML_DCHECK(translucent_skip_count <= dependent_elements.size()); | ||
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destination.reserve(destination.size() + // | ||
opaque_elements.size() - opaque_skip_count + // | ||
dependent_elements.size()); | ||
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// Draw backdrop-independent elements first. | ||
destination.insert(destination.end(), opaque_elements.rbegin(), | ||
opaque_elements.rend() - opaque_skip_count); | ||
// Then, draw backdrop-dependent elements in their original order. | ||
destination.insert(destination.end(), | ||
dependent_elements.begin() + translucent_skip_count, | ||
dependent_elements.end()); | ||
} | ||
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} // namespace impeller |
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// Copyright 2013 The Flutter Authors. All rights reserved. | ||||||||
// Use of this source code is governed by a BSD-style license that can be | ||||||||
// found in the LICENSE file. | ||||||||
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#ifndef FLUTTER_IMPELLER_ENTITY_DRAW_ORDER_RESOLVER_H_ | ||||||||
#define FLUTTER_IMPELLER_ENTITY_DRAW_ORDER_RESOLVER_H_ | ||||||||
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#include <vector> | ||||||||
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namespace impeller { | ||||||||
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/// Helper that records draw indices in painter's order and sorts the draws into | ||||||||
/// an optimized order based on translucency and clips. | ||||||||
class DrawOrderResolver { | ||||||||
public: | ||||||||
using ElementRefs = std::vector<size_t>; | ||||||||
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DrawOrderResolver(); | ||||||||
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void AddElement(size_t element_index, bool is_opaque); | ||||||||
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void PushClip(size_t element_index); | ||||||||
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void PopClip(); | ||||||||
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//------------------------------------------------------------------------- | ||||||||
/// @brief Returns the sorted draws for the current draw order layer. | ||||||||
/// This should only be called after all recording has finished. | ||||||||
/// | ||||||||
/// @param[in] opaque_skip_count The number of opaque elements to skip | ||||||||
/// when appending the combined elements. | ||||||||
/// This is used for the "clear color" | ||||||||
/// optimization. | ||||||||
/// @param[in] translucent_skip_count The number of translucent elements to | ||||||||
/// skip when appending the combined | ||||||||
/// elements. This is used for the | ||||||||
/// "clear color" optimization. | ||||||||
/// | ||||||||
ElementRefs GetSortedDraws(size_t opaque_skip_count, | ||||||||
size_t translucent_skip_count) const; | ||||||||
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private: | ||||||||
/// A data structure for collecting sorted draws for a given "draw order | ||||||||
/// layer". Currently these layers just correspond to the local clip stack. | ||||||||
struct DrawOrderLayer { | ||||||||
/// The list of backdrop-independent elements (always just opaque). These | ||||||||
/// are order independent, and so we draw them optimally render these | ||||||||
/// elements in reverse painter's order so that they cull one another | ||||||||
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Suggested change
sentence seems weird There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Fixed. |
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ElementRefs opaque_elements; | ||||||||
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/// The list of backdrop-dependent elements with respect to this draw | ||||||||
/// order layer. These elements are drawn after all of the independent | ||||||||
/// elements. | ||||||||
/// The elements of all child draw layers will be resolved to this list. | ||||||||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more.
What does this mean? There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Meant to say child clips. Removed, it's redundant anyway. |
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ElementRefs dependent_elements; | ||||||||
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//----------------------------------------------------------------------- | ||||||||
/// @brief Appends the combined opaque and transparent elements into | ||||||||
/// a final destination buffer. | ||||||||
/// | ||||||||
/// @param[in] destination The buffer to append the combined | ||||||||
/// elements to. | ||||||||
/// @param[in] opaque_skip_count The number of opaque elements to | ||||||||
/// skip when appending the combined | ||||||||
/// elements. This is used for the | ||||||||
/// "clear color" optimization. | ||||||||
/// @param[in] translucent_skip_count The number of translucent elements | ||||||||
/// to skip when appending the combined | ||||||||
/// elements. This is used for the | ||||||||
/// "clear color" optimization. | ||||||||
/// | ||||||||
void WriteCombinedDraws(ElementRefs& destination, | ||||||||
size_t opaque_skip_count, | ||||||||
size_t translucent_skip_count) const; | ||||||||
}; | ||||||||
std::vector<DrawOrderLayer> draw_order_layers_; | ||||||||
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DrawOrderResolver(const DrawOrderResolver&) = delete; | ||||||||
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DrawOrderResolver& operator=(const DrawOrderResolver&) = delete; | ||||||||
}; | ||||||||
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} // namespace impeller | ||||||||
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#endif // FLUTTER_IMPELLER_ENTITY_DRAW_ORDER_RESOLVER_H_ |
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// Copyright 2013 The Flutter Authors. All rights reserved. | ||
// Use of this source code is governed by a BSD-style license that can be | ||
// found in the LICENSE file. | ||
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#include "flutter/testing/testing.h" | ||
#include "impeller/entity/draw_order_resolver.h" | ||
#include "third_party/googletest/googletest/include/gtest/gtest.h" | ||
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namespace impeller { | ||
namespace testing { | ||
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TEST(DrawOrderResolverTest, GetSortedDrawsReturnsCorrectOrderWithNoClips) { | ||
DrawOrderResolver resolver; | ||
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// Opaque items. | ||
resolver.AddElement(0, true); | ||
resolver.AddElement(1, true); | ||
// Translucent items. | ||
resolver.AddElement(2, false); | ||
resolver.AddElement(3, false); | ||
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auto sorted_elements = resolver.GetSortedDraws(0, 0); | ||
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EXPECT_EQ(sorted_elements.size(), 4u); | ||
// First, the opaque items are drawn in reverse order. | ||
EXPECT_EQ(sorted_elements[0], 1u); | ||
EXPECT_EQ(sorted_elements[1], 0u); | ||
// Then the translucent items are drawn. | ||
EXPECT_EQ(sorted_elements[2], 2u); | ||
EXPECT_EQ(sorted_elements[3], 3u); | ||
} | ||
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TEST(DrawOrderResolverTest, GetSortedDrawsReturnsCorrectOrderWithClips) { | ||
DrawOrderResolver resolver; | ||
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// Items before clip. | ||
resolver.AddElement(0, false); | ||
resolver.AddElement(1, true); | ||
resolver.AddElement(2, false); | ||
resolver.AddElement(3, true); | ||
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// Clip. | ||
resolver.PushClip(4); | ||
{ | ||
// Clipped items. | ||
resolver.AddElement(5, false); | ||
resolver.AddElement(6, false); | ||
// Clipped translucent items. | ||
resolver.AddElement(7, true); | ||
resolver.AddElement(8, true); | ||
} | ||
resolver.PopClip(); | ||
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// Items after clip. | ||
resolver.AddElement(9, true); | ||
resolver.AddElement(10, false); | ||
resolver.AddElement(11, true); | ||
resolver.AddElement(12, false); | ||
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auto sorted_elements = resolver.GetSortedDraws(0, 0); | ||
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EXPECT_EQ(sorted_elements.size(), 13u); | ||
// First, all the non-clipped opaque items are drawn in reverse order. | ||
EXPECT_EQ(sorted_elements[0], 11u); | ||
EXPECT_EQ(sorted_elements[1], 9u); | ||
EXPECT_EQ(sorted_elements[2], 3u); | ||
EXPECT_EQ(sorted_elements[3], 1u); | ||
// Then, non-clipped translucent items that came before the clip are drawn in | ||
// their original order. | ||
EXPECT_EQ(sorted_elements[4], 0u); | ||
EXPECT_EQ(sorted_elements[5], 2u); | ||
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// Then, the clip and its sorted child items are drawn. | ||
EXPECT_EQ(sorted_elements[6], 4u); | ||
{ | ||
// Opaque clipped items are drawn in reverse order. | ||
EXPECT_EQ(sorted_elements[7], 8u); | ||
EXPECT_EQ(sorted_elements[8], 7u); | ||
// Translucent clipped items are drawn. | ||
EXPECT_EQ(sorted_elements[9], 5u); | ||
EXPECT_EQ(sorted_elements[10], 6u); | ||
} | ||
// Finally, the non-clipped translucent items which came after the clip are | ||
// drawn in their original order. | ||
EXPECT_EQ(sorted_elements[11], 10u); | ||
EXPECT_EQ(sorted_elements[12], 12u); | ||
} | ||
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TEST(DrawOrderResolverTest, GetSortedDrawsRespectsSkipCounts) { | ||
DrawOrderResolver resolver; | ||
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// These items will be skipped. | ||
resolver.AddElement(0, false); | ||
resolver.AddElement(1, true); | ||
resolver.AddElement(2, false); | ||
// These ones will be included in the final draw list. | ||
resolver.AddElement(3, false); | ||
resolver.AddElement(4, true); | ||
resolver.AddElement(5, true); | ||
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// Form the draw list, skipping elements 0, 1, and 2. | ||
// This emulates what happens when entitypass applies the clear color | ||
// optimization. | ||
auto sorted_elements = resolver.GetSortedDraws(1, 2); | ||
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EXPECT_EQ(sorted_elements.size(), 3u); | ||
// First, opaque items are drawn in reverse order. | ||
EXPECT_EQ(sorted_elements[0], 5u); | ||
EXPECT_EQ(sorted_elements[1], 4u); | ||
// Then, translucent items are drawn. | ||
EXPECT_EQ(sorted_elements[2], 3u); | ||
} | ||
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} // namespace testing | ||
} // namespace impeller |
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Here's where depth writing gets turned on for all opaque draws.