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sokol_gfx.h d3d11 backend: more flexible HLSL compilation #327

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merged 6 commits into from
Jun 20, 2020
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@floooh floooh commented Jun 20, 2020

It's now possible to define the shader model when passing HLSL source code to sg_make_shader, and the default shader model has been reduced to 4.0 (from 5.0).

@floooh floooh merged commit f7aec34 into master Jun 20, 2020
@floooh floooh deleted the d3d11-hlsl4 branch June 20, 2020 18:49
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