Exact negative distance computation using additional collision checking #172
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For distance query, FCL seems to always (or in most case) return -1 distance when the two objects are in collision. Also, the comment of
DistanceResult::min_distant
is not clear whether this behavior was intentional or not.This pull request adds a flag to
DistanceRequest
that indicates whether the caller wants the exact distance even when it's a negative value. If the flag is set to true and the distance is negative (objects are in collision), FCL will perform an additional collision checking within the distance routine to compute the exact negative distance that is the negated maximum penetration depth.The default value of the flag is false, and this change adds only an overhead of one if-statement for the flag checking when the option is disabled.