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upgrade system actor state
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aarshkshah1992 committed Nov 10, 2023
1 parent be492c8 commit 2669700
Showing 1 changed file with 119 additions and 113 deletions.
232 changes: 119 additions & 113 deletions chain/consensus/filcns/upgrades.go
Original file line number Diff line number Diff line change
Expand Up @@ -279,8 +279,13 @@ func DefaultUpgradeSchedule() stmgr.UpgradeSchedule {
}, {
Height: build.UpgradeWatermelonFixHeight,
Network: network.Version21,
Migration: upgradeActorsV12Fix,
Migration: buildUpgradeActorsV12MinerFix(calibnetv12BuggyMinerCID, calibnetv12BuggyManifest2CID),
},
{
Height: build.UpgradeWatermelonFix2Height,
Network: network.Version21,
Migration: buildUpgradeActorsV12MinerFix(calibnetv12BuggyMinerCID2, calibnetv12CorrectManifestCID1),
},
}

for _, u := range updates {
Expand All @@ -293,6 +298,14 @@ func DefaultUpgradeSchedule() stmgr.UpgradeSchedule {
return us
}

var (
calibnetv12BuggyMinerCID = cid.MustParse("bafk2bzacecnh2ouohmonvebq7uughh4h3ppmg4cjsk74dzxlbbtlcij4xbzxq")
calibnetv12BuggyMinerCID2 = cid.MustParse("bafk2bzaced7emkbbnrewv5uvrokxpf5tlm4jslu2jsv77ofw2yqdglg657uie")

calibnetv12BuggyManifest2CID = cid.MustParse("bafy2bzacebl4w5ptfvuw6746w7ev562idkbf5ppq72e6zub22435ws2rukzru")
calibnetv12CorrectManifestCID1 = cid.MustParse("")
)

func UpgradeFaucetBurnRecovery(ctx context.Context, sm *stmgr.StateManager, _ stmgr.MigrationCache, em stmgr.ExecMonitor, root cid.Cid, epoch abi.ChainEpoch, ts *types.TipSet) (cid.Cid, error) {
// Some initial parameters
FundsForMiners := types.FromFil(1_000_000)
Expand Down Expand Up @@ -1974,148 +1987,141 @@ func upgradeActorsV12Common(
return newRoot, nil
}

//////////////////////
// ////////////////////
func buildUpgradeActorsV12MinerFix(minerCid, newManifestCID cid.Cid) func(ctx context.Context, sm *stmgr.StateManager, cache stmgr.MigrationCache, cb stmgr.ExecMonitor, root cid.Cid, epoch abi.ChainEpoch, ts *types.TipSet) (cid.Cid, error) {
return func(ctx context.Context, sm *stmgr.StateManager, cache stmgr.MigrationCache, cb stmgr.ExecMonitor, root cid.Cid, epoch abi.ChainEpoch, ts *types.TipSet) (cid.Cid, error) {
stateStore := sm.ChainStore().StateBlockstore()
adtStore := store.ActorStore(ctx, stateStore)

var calibnetv12BuggyMinerCID = cid.MustParse("bafk2bzacecnh2ouohmonvebq7uughh4h3ppmg4cjsk74dzxlbbtlcij4xbzxq")
// ensure that the manifest is loaded in the blockstore
if err := bundle.LoadBundles(ctx, stateStore, actorstypes.Version12); err != nil {
return cid.Undef, xerrors.Errorf("failed to load manifest bundle: %w", err)
}

func upgradeActorsV12Fix(ctx context.Context, sm *stmgr.StateManager, cache stmgr.MigrationCache, cb stmgr.ExecMonitor,
root cid.Cid, epoch abi.ChainEpoch, ts *types.TipSet) (cid.Cid, error) {
stateStore := sm.ChainStore().StateBlockstore()
adtStore := store.ActorStore(ctx, stateStore)
// Load input state tree
actorsIn, err := state.LoadStateTree(adtStore, root)
if err != nil {
return cid.Undef, xerrors.Errorf("loading state tree: %w", err)
}

// ensure that the manifest is loaded in the blockstore
if err := bundle.LoadBundles(ctx, stateStore, actorstypes.Version12); err != nil {
return cid.Undef, xerrors.Errorf("failed to load manifest bundle: %w", err)
}
// load old manifest data
systemActor, err := actorsIn.GetActor(builtin.SystemActorAddr)
if err != nil {
return cid.Undef, xerrors.Errorf("failed to get system actor: %w", err)
}

// Load input state tree
actorsIn, err := state.LoadStateTree(adtStore, root)
if err != nil {
return cid.Undef, xerrors.Errorf("loading state tree: %w", err)
}
var systemState system11.State
if err := adtStore.Get(ctx, systemActor.Head, &systemState); err != nil {
return cid.Undef, xerrors.Errorf("failed to get system actor state: %w", err)
}

// load old manifest data
systemActor, err := actorsIn.GetActor(builtin.SystemActorAddr)
if err != nil {
return cid.Undef, xerrors.Errorf("failed to get system actor: %w", err)
}
var oldManifestData manifest.ManifestData
if err := adtStore.Get(ctx, systemState.BuiltinActors, &oldManifestData); err != nil {
return cid.Undef, xerrors.Errorf("failed to get old manifest data: %w", err)
}

var systemState system11.State
if err := adtStore.Get(ctx, systemActor.Head, &systemState); err != nil {
return cid.Undef, xerrors.Errorf("failed to get system actor state: %w", err)
}
// load new manifest
var newManifest manifest.Manifest
if err := adtStore.Get(ctx, newManifestCID, &newManifest); err != nil {
return cid.Undef, xerrors.Errorf("error reading actor manifest: %w", err)
}

var oldManifestData manifest.ManifestData
if err := adtStore.Get(ctx, systemState.BuiltinActors, &oldManifestData); err != nil {
return cid.Undef, xerrors.Errorf("failed to get old manifest data: %w", err)
}
if err := newManifest.Load(ctx, adtStore); err != nil {
return cid.Undef, xerrors.Errorf("error loading actor manifest: %w", err)
}

newManifestCID, ok := actors.GetManifest(actorstypes.Version12)
if !ok {
return cid.Undef, xerrors.Errorf("no manifest CID for v12 upgrade")
}
// build the CID mapping
codeMapping := make(map[cid.Cid]cid.Cid, len(oldManifestData.Entries))
for _, oldEntry := range oldManifestData.Entries {
newCID, ok := newManifest.Get(oldEntry.Name)
if !ok {
return cid.Undef, xerrors.Errorf("missing manifest entry for %s", oldEntry.Name)
}

// load new manifest
var newManifest manifest.Manifest
if err := adtStore.Get(ctx, newManifestCID, &newManifest); err != nil {
return cid.Undef, xerrors.Errorf("error reading actor manifest: %w", err)
}
// Note: we expect newCID to be the same as oldEntry.Code for all actors except the miner actor
codeMapping[oldEntry.Code] = newCID
}

if err := newManifest.Load(ctx, adtStore); err != nil {
return cid.Undef, xerrors.Errorf("error loading actor manifest: %w", err)
}
// Create empty actorsOut

// build the CID mapping
codeMapping := make(map[cid.Cid]cid.Cid, len(oldManifestData.Entries))
for _, oldEntry := range oldManifestData.Entries {
newCID, ok := newManifest.Get(oldEntry.Name)
if !ok {
return cid.Undef, xerrors.Errorf("missing manifest entry for %s", oldEntry.Name)
actorsOut, err := state.NewStateTree(adtStore, actorsIn.Version())
if err != nil {
return cid.Undef, xerrors.Errorf("failed to create new tree: %w", err)
}

// Note: we expect newCID to be the same as oldEntry.Code for all actors except the miner actor
codeMapping[oldEntry.Code] = newCID
}

// Create empty actorsOut
// Perform the migration
err = actorsIn.ForEach(func(a address.Address, actor *types.Actor) error {
newCid, ok := codeMapping[actor.Code]
if !ok {
return xerrors.Errorf("didn't find mapping for %s", actor.Code)
}

actorsOut, err := state.NewStateTree(adtStore, actorsIn.Version())
if err != nil {
return cid.Undef, xerrors.Errorf("failed to create new tree: %w", err)
}
return actorsOut.SetActor(a, &types.ActorV5{
Code: newCid,
Head: actor.Head,
Nonce: actor.Nonce,
Balance: actor.Balance,
Address: actor.Address,
})
})
if err != nil {
return cid.Undef, xerrors.Errorf("failed to perform migration: %w", err)
}

// Perform the migration
err = actorsIn.ForEach(func(a address.Address, actor *types.Actor) error {
newCid, ok := codeMapping[actor.Code]
if !ok {
return xerrors.Errorf("didn't find mapping for %s", actor.Code)
systemState.BuiltinActors = newManifest.Data
newSystemHead, err := adtStore.Put(ctx, &systemState)
if err != nil {
return cid.Undef, xerrors.Errorf("failed to put new system state: %w", err)
}

return actorsOut.SetActor(a, &types.ActorV5{
Code: newCid,
Head: actor.Head,
Nonce: actor.Nonce,
Balance: actor.Balance,
Address: actor.Address,
})
})
if err != nil {
return cid.Undef, xerrors.Errorf("failed to perform migration: %w", err)
}
systemActor.Head = newSystemHead
if err = actorsOut.SetActor(builtin.SystemActorAddr, systemActor); err != nil {
return cid.Undef, xerrors.Errorf("failed to put new system actor: %w", err)
}

systemState.BuiltinActors = newManifest.Data
newSystemHead, err := adtStore.Put(ctx, &systemState)
if err != nil {
return cid.Undef, xerrors.Errorf("failed to put new system state: %w", err)
}
// Sanity checking

systemActor.Head = newSystemHead
if err = actorsOut.SetActor(builtin.SystemActorAddr, systemActor); err != nil {
return cid.Undef, xerrors.Errorf("failed to put new system actor: %w", err)
}
err = actorsIn.ForEach(func(a address.Address, inActor *types.Actor) error {
outActor, err := actorsOut.GetActor(a)
if err != nil {
return xerrors.Errorf("failed to get actor in outTree: %w", err)
}

// Sanity checking
if inActor.Nonce != outActor.Nonce {
return xerrors.Errorf("mismatched nonce for actor %s", a)
}

err = actorsIn.ForEach(func(a address.Address, inActor *types.Actor) error {
outActor, err := actorsOut.GetActor(a)
if err != nil {
return xerrors.Errorf("failed to get actor in outTree: %w", err)
}
if !inActor.Balance.Equals(outActor.Balance) {
return xerrors.Errorf("mismatched balance for actor %s: %d != %d", a, inActor.Balance, outActor.Balance)
}

if inActor.Nonce != outActor.Nonce {
return xerrors.Errorf("mismatched nonce for actor %s", a)
}
if inActor.Address != outActor.Address && inActor.Address.String() != outActor.Address.String() {
return xerrors.Errorf("mismatched address for actor %s: %s != %s", a, inActor.Address, outActor.Address)
}

if !inActor.Balance.Equals(outActor.Balance) {
return xerrors.Errorf("mismatched balance for actor %s: %d != %d", a, inActor.Balance, outActor.Balance)
}
if inActor.Head != outActor.Head && a != builtin.SystemActorAddr {
return xerrors.Errorf("mismatched head for actor %s", a)
}

if inActor.Address != outActor.Address && inActor.Address.String() != outActor.Address.String() {
return xerrors.Errorf("mismatched address for actor %s: %s != %s", a, inActor.Address, outActor.Address)
}
// This is the hard-coded "buggy" miner actor Code ID
if inActor.Code != minerCid && inActor.Code != outActor.Code {
return xerrors.Errorf("unexpected change in code for actor %s", a)
}

if inActor.Head != outActor.Head && a != builtin.SystemActorAddr {
return xerrors.Errorf("mismatched head for actor %s", a)
return nil
})
if err != nil {
return cid.Undef, xerrors.Errorf("failed to sanity check migration: %w", err)
}

// This is the hard-coded "buggy" miner actor Code ID
if inActor.Code != calibnetv12BuggyMinerCID && inActor.Code != outActor.Code {
return xerrors.Errorf("unexpected change in code for actor %s", a)
// Persist the result.
newRoot, err := actorsOut.Flush(ctx)
if err != nil {
return cid.Undef, xerrors.Errorf("failed to persist new state root: %w", err)
}

return nil
})
if err != nil {
return cid.Undef, xerrors.Errorf("failed to sanity check migration: %w", err)
}

// Persist the result.
newRoot, err := actorsOut.Flush(ctx)
if err != nil {
return cid.Undef, xerrors.Errorf("failed to persist new state root: %w", err)
return newRoot, nil
}

return newRoot, nil
}

////////////////////
Expand Down

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